Now that you’ve had the chance to experience the brutal and bloody combat of Dragon Age: Origins, the latest developer diary video from BioWare reveals how it all came together. Lead Designer Mike Laidlaw discusses the philosophy of making a combat engine that accounts for all variables, including armour weight, field position, character attributes, and a host of other contributing characteristics. Laidlaw also discusses the inspiration behind the combat design, with movies such as 300 and Conan the Barbarian playing key roles. Check out the video below to learn more!
Sword Porn: latest BioWare video details ‘Dragon Age: Origins’ combat design
Published: 11/12/2009


