Review – Dragon Age: Origins (PC, PS3, X360)

Review – Dragon Age: Origins (PC, PS3, X360)

Graphics: 94   

Sound: 98   

Gameplay: 99   

Longevity: 95   

Recommended Dollar Value: $70 CAD   

Our Score

97

Bioware is cementing its place among the premiere development studios of our time. If Dragon Age: Origins is what Bioware can do with the might of the EA empire behind it, then I can begrudge them no longer. It is my vote for the Game of the Year and any fan of the role-playing genre or fantasy novels cannot pass this one up.

I do not dare dive into the expansive story that encompasses this game. It rivals Lord of the Rings (Jrr Tolkien) in scope and scale, A Song of Ice and Fire (George R.R. Martin) in political intrigue, and the original Dragonlance Chronicles (Margaret Weiss, Tracy Hickman) in enjoyment. It was much like an excellent fantasy novel that I just couldn’t put down. The characters are memorable, entertaining, and alive. The ambient dialogue that takes place among your party members while you stroll about town is brilliant in addition to being expository. The player gets to develop relationships with characters that join the party, much like Baldur’s Gate II. You can fall in love, knock boots, or learn class specializations from them. If you piss them off enough, they will leave. They have their own aspirations and desires, and they will often be vocal in the choices you make. There are also six backgrounds to choose from, and aside from each of them having its own opening chapter, will offer different dialogue and affect the game in different ways, which was a really nice and interesting touch.

The voice acting is incredible and sets a new benchmark for videogames. The banter from the playable characters always managed to put a smile on my face, and the villains are appropriately sinister sounding. Even the background NPCs that litter the different towns and cities are well done and have interesting monologues or dialogues. If you’re the type of player that likes to talk to every person in the game, then your task is going to be more pleasant than in the past.

dragonageoriginsscreen10The combat and gameplay will be familiar to those who have played the Baldur’s Gate series or Neverwinter Nights. You assigning actions to a group of up to four characters. In the PC version of the game, you have an entire action bar you can fill up with skills for easy access whereas on the console versions, you map skills to the buttons. You can pause the game at any time in order to strategically plan out your moves. Where Dragon Age differs from its predecessors is the adoption of the Final Fantasy XII tactics system. Each character has tactic slots which you can fill with conditional commands so that your characters can heal anyone below fifty percent health, for example, or attack the target of a party member. This system has its advantages and drawbacks as characters will sometimes not do what you expect, but the use of tactics are entirely optional and in general make combat faster. You can also save presets of tactics so that you can easily change from offense to defense in just a couple of clicks. The camera is quite interesting and provides some variety to the experience. The default third-person camera puts you in a flexible view similar to many games like World of Warcraft, but once you zoom back all the way, you get a strategic isometric view. You can’t see as far in the isometric view though and miss out on a lot of the detail, so I found that I traveled in the third person view but changed to the isometric camera once I was in combat. The one complaint I have about the camera is that it should let you zoom out farther in the third-person mode and have a button to switch to isometric as opposed to automatically switching when it zooms out all the way.  A really minor annoyance as I prefer the wider field of vision.

The graphics in the game are plenty awesome and surprisingly runs at max settings even on my two-year old PC. One little thing that I enjoyed about the graphical presentation is that the blood splatter from combat will make its way into dialogue cutscenes, so your party members are talking with blood all over their faces and armour. The art and graphics has that efficient Bioware style which some people may not like, but the character creator provides sufficient customizability and I enjoyed the presentation.

dragonageoriginsscreen12The difficulty of the game is unusual and refreshing, especially for the role-playing genre. Even random groups of enemies are usually no cakewalk and require some management. Whereas I could just walk around and defeat groups of enemies without even pressing a button due to the tactics in Final Fantasy XII, I found myself micromanaging many of the battles in Dragon Age. Survival is a bit of an issue since healing spells have cooldowns that prevent you from continuously casting them. There is also basically no way to grind levels on your characters, so the traditional “get more levels” method of overcoming difficulty in role-playing games won’t work. Gold is not easy to make, either, so getting the best items from all the vendors is nigh impossible. The few dragons you encounter in the game are amazing and epic to defeat, and after defeating internet dragons so easily in World of Warcraft, it was a refreshing reminder that dragons should be hurting you in the face area. Needless to say, I am impressed with the difficulty and am playing through on the hardest difficulty this time just to challenge myself even more. One neat little addition to the combat are these little finishing animations that your character performs on an enemy, such as jumping onto an ogre in slow motion and stabbing their eye or spinning to chop off an opponent’s head – similar to God of War.

For a single player game, Dragon Age offers spectacular longevity. In fact, the first thing I wanted to do after completing the game was to go through it again with a different character and a different plan. I wanted to explore the different dialogue and plot paths, try a different character build, a new background, a harder difficulty and even a new group makeup. The game does a very good job of forcing difficult choices upon you and failed attempts at persuasion will sometimes close opportunities forever, so you have to play through the game again a few times in order to see everything it has to offer. There are achievements to collect if you’re a fan of those, but the content out-of-the-box takes 40-plus hours to complete and there’s more to be had in two downloadable content packs.

dragonageoriginsscreen03The content packs are the only gripe I have with the game. Warden’s Keep offers a party chest, an extra vendor, and an extra (albeit amazing) sword. Stone Prisoner offers a new playable character with its own back story, quest, and hilarious voice acting. They cost $7 USD and $15 USD respectively, and neither are really worth the money. They each provide about one to two hours of gameplay, but if you truly can’t get enough of the game there are worse ways to spend fifteen dollars. Hopefully the next content pack, Return to Ostagar, will offer a lot more content considering you can get excellent full games like Torchlight for $20 USD. As with previous Bioware games, the community has taken it upon itself to offer up some free content to spice up the experience. With the release of the toolset, we’re already seeing modifications that allow you to respecialize any character, add a party chest to your camp (which is better than having to travel to Warden’s Keep), and change the faces of characters in the game. There’s even an ambitious project to remake the Baldur’s Gate series with the toolset, which I will personally be keeping an eye on.

In case I haven’t gotten this point across: Dragon Age: Origins is amazing, incredible, and just about every other superlative you can throw at it. In fact, I need to stop writing this review and go play it some more.

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About the Author

dualistic Don Tam is a game enthusiast who currently resides in Toronto. He currently owns a two-year old PC, a Xbox 360 Pro and a DS Lite (black). His favourite games include Gears of War, Rock Band, Civilization IV, and pretty much anything Blizzard caresses with their gentle, godly hands.