‘Deus Ex: Human Revolution’ trailer impressions

‘Deus Ex: Human Revolution’ trailer impressions

I’ve played the original two games and I have just been incredibly excited by the new trailer. The artistic interpretation of the double city being fleshed out a little more and providing a tiny bit of backstory into the character of Adam Jensen was enlightening. The pre-rendered combat sequences were especially interesting, with Adam manipulating his augmented prosthetics with deadly capacity, drawing a blade (which seemed to emerge from both the top of the wrist and ahead of the elbow joint, moving back) or stretching his hand for gripping the helmet of an assailant and spinning him dramatically, breaking his neck.

Several key Deus Ex classics were present, including cloaking and the beautiful augmented iris glow. The colour palette was true to the Baroque inspired design, with many sepia and variant golden tones. The most vivid reference to the renaissance is the news reporter’s high frilled collar. The minigun attachment popping out reminded me of a similar weapon from Ghost In The Shell as well.

So now I have to ask: Does this look too Metal Gear Solid? Perhaps too clean for the dark, gritty art style of the Deus Ex universe? Maybe that is just the Japanese cinematic aesthetic shining through. Maybe those glasses can be equipped in game, leading to a detailed HUD or weapon interface, whereas without the glasses it’s just a clean vision mode – minimalist. From the conceptual art earlier released on Kotaku, this game seems to be heading to a very interesting place. Would the event where an enemy gets “hacked” and commits suicide be an available player skill? Imagine having to fight off viruses as you hacked into a computer, uploading and rerouting subroutines as you broke into a system, something like EDI in Mass Effect 2.

I would love to see some hand-to-hand combat in this game, which is something that the first ones lacked – possibly some Mirror’s Edge style spinning kicks or swings. The added mobility in this game would be very invigorating and enticing for me. I hope the blade is kept as a defense mechanism or freehand offensive weapon. It would be awesome if Adam’s jacket is kept for free-roam and removed only for missions, separating his design for combat and exploration.

This is just all me geeking out. I was raised on these games, and they’re what made me love this industry. I just wanna see them done right in this era of entertainment. What would you like to see in the new Deus Ex?

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UPDATE: While the game has been confirmed to be in 1st person predominantly, there is a nice flavour of 3rd person in the newly integrated cover system (A la Rainbow Six: Las Vegas) and in sweet hand-to-hand takedowns. I have offically lost it with excitement for this game.  The character looks awesome, and I love the idea of pulling back for cinematic moments or conversation.

More on this as I find it.

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About the Author

echelon Jeremy Cole is a game enthusiast that compares games to fine wine way too much in casual conversation, talking of "flavours of this" and "motes of that" so much that he is continually on the hunt for new friends. He owns a PS3 and a PC but has been bumming game systems off of friends for ages.