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	<title>gamenorth.ca &#187; Aztaka</title>
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		<title>And the Aztaka Contest winners are..</title>
		<link>http://gamenorth.ca/2009/07/03/and-the-aztaka-contest-winners-are/</link>
		<comments>http://gamenorth.ca/2009/07/03/and-the-aztaka-contest-winners-are/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 14:00:25 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Aztaka]]></category>
		<category><![CDATA[Canada Day 2009]]></category>
		<category><![CDATA[Citérémis]]></category>
		<category><![CDATA[Contest]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3041</guid>
		<description><![CDATA[We announce the three winners of our Canada Day 2009 Aztaka Contest!]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->We love Canada, we love games, but most of all, we love Canadian games! And to honour both Canada Day and our favourite Canadian-made game of the year, we decided to give away three copies of Aztaka to lucky readers.</p>
<p>And the winners of our Canada Day 2009 Aztaka contest are..</p>
<p><strong>Bio Synysys</strong>, <strong>Kamaka</strong>, and <strong>kiekko</strong>!</p>
<p>Congratulations to all three!</p>
<p>The winners entered the contest with the following comments, sharing what they love most about Canada:</p>
<p><strong>Bio Synysys:</strong><br />
“I love How Americans think we live in igoos, ice skate to school/work, and how beavers are our national army. I love our national sport of lacrosse and hockey.”</p>
<p><strong>Kamaka:</strong><br />
“Love the ethnic diversity in Canada, the food, the sights, the beer lol. Pretty much everything about Canada! What a great place to live!”</p>
<p><strong>kiekko:</strong><br />
“The freedom and the beauty that surrounds us.”</p>
<p>All three win a copy of Aztaka from Canadian developer Citérémis, and will get a taste of some amazing home-grown talent!</p>
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		<title>Canada Day 2009 &#8211; &#8216;Aztaka&#8217; contest</title>
		<link>http://gamenorth.ca/2009/07/01/canada-day-2009-aztaka-contest/</link>
		<comments>http://gamenorth.ca/2009/07/01/canada-day-2009-aztaka-contest/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 11:21:32 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Aztaka]]></category>
		<category><![CDATA[Canada Day 2009]]></category>
		<category><![CDATA[Citérémis]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Oh Canada!]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2914</guid>
		<description><![CDATA[GameNorth and Citérémis are giving away three copies of the action role-playing game <em>Aztaka</em>.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->As fans of both old-school gaming and Canadian developers, we here at GameNorth absolutely <a href="http://gamenorth.ca/2009/05/25/review-aztaka-pc/">loved</a> the Aztec-inspired action role-playing game <em>Aztaka</em> from Canadian developer <a href="http://www.citeremis.com/">Citérémis</a>. With beautiful hand-drawn visuals and innovative and fun gameplay mechanics, the inaugural release from the Québec-based developer made us proud to be Canadian gamers. And we&#8217;d like to share that pride with you.</p>
<p>To celebrate Canada Day, GameNorth and Citérémis will be awarding three lucky readers with the latest version of <em>Aztaka</em>. In order to enter the contest, simply comment on this article and tell us what you love most about Canada. On Friday July 3rd, 10am Eastern Standard Time, we will randomly select three of the comments and award the prizes to their respective authors. All comments written up to the time of the draw will be considered eligible!</p>
<p>For rules and eligibility, please read our <a href="http://gamenorth.ca/contest-rules/">official contest rules</a>. Failure to comply with these rules will result in disqualification from the contest and possible humiliation.</p>
<p>And speaking of great Canadian games, check out our <a href="http://gamenorth.ca/2009/07/01/canada-day-2009-top-ten-canadian-games-of-all-time/">Top 10 Canadian Games</a> list!</p>
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		<title>Review &#8211; Aztaka (PC)</title>
		<link>http://gamenorth.ca/2009/05/25/review-aztaka-pc/</link>
		<comments>http://gamenorth.ca/2009/05/25/review-aztaka-pc/#comments</comments>
		<pubDate>Mon, 25 May 2009 18:24:35 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Aztaka]]></category>
		<category><![CDATA[Citérémis]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Oh Canada!]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1193</guid>
		<description><![CDATA[With some fresh ideas and a gorgeous visual presentation, <em>Aztaka</em> is a great title for both new and old fans of the action role-playing genre.]]></description>
			<content:encoded><![CDATA[<p>Inspired by the legends of the ancient Aztec civilization, <em>Aztaka</em> is an action role-playing game with an old-school flavour. Reminiscent of classic console titles such as <em>Zelda II: The Adventure of Link</em> and <em>Castlevania II: Simon&#8217;s Quest</em>, the inaugural title from independent developer Citérémis pays homage to the golden age of gaming. With some fresh ideas and a gorgeous visual presentation, <em>Aztaka</em> is a great title for both new and old fans of the genre.</p>
<p>The story of <em>Aztaka</em> follows a young Aztec warrior named Huitzilo as he attempts to lead his people to salvation. A child of destiny, Huitzilo is burdened by the task of finding the Path of the Gods &#8211; a legendary gateway through which mankind may transcend into the Heavens. To do so he must locate the seven hidden Phonograms &#8211; ancient relics that act as keys to the Path of the Gods. Thankfully, Huitzilo is not alone in his quest. Sharing his destiny is Ayohpa, a young Aztec woman trapped in the body of a hummingbird. Though cursed with her avian form, Ayohpa possesses the knowledge of magic &#8211; a gift that will greatly benefit the pair in their journey.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/aztakascreen01.jpg"><img class="alignleft size-medium wp-image-1203" title="aztakascreen01" src="http://gamenorth.ca/wp-content/uploads/aztakascreen01-300x187.jpg" alt="aztakascreen01" width="300" height="187" /></a>The gameplay will seem simple and familiar at first &#8211; travelling left and right on a two-dimensional plane while attacking monsters and jumping over obstacles. However, <em>Aztaka</em> brings several fresh ideas to the table that really help to distinguish it from other games in the traditional action RPG genre. Each of the creatures that Huitzilo and Ayohpa encounter on their journey possesses a different kind of lifeforce energy, of which there are four in total. Whenever a creature is defeated, this energy is left behind for Huitzilo to collect. Each type of energy can be used in a different way to manipulate the game world or to directly aid the protagonists. For instance, the green energy &#8211; known as Vital Energy &#8211; is capable of making branches grow on trees, allowing Huitzilo to navigate them like platforms. But when used on Huitzilo directly the Vital Energy will restore lost health points, and donating the green energy to fallen allies may restore them to good health. Throughout his journies, Huitzilo will obtain containers capable of storing the individual types of energy. Many of the puzzles in Aztaka involve using the four types of energy in clever ways in order to proceed, so storing them becomes a necessity. Unfortunately, most of the puzzles are quite easy, and the solutions are often very obvious. However, some require an energy that you may not have discovered yet, or may originate from a difficult monster, requiring you to come back to the puzzle at a later time.</p>
<p>Another interesting gameplay mechanic is the method in which Ayohpa&#8217;s spells are cast. To cast a spell, you must click on the spell icon and then click again on your desired target. Once your target has been selected, a series of icons will appear on the screen in a pre-determined pattern. Clicking on these icons in the appropriate order will result in the successful execution of the spell. Missing one of the icons or failing to click on it fast enough will result in the spell failing. The action goes into slow-motion during this process, but trying to cast spells with the mouse while using the keyboard to make Huitzilo dodge incoming attacks can be a stressful experience. Thankfully, placing skill points into Ayohpa&#8217;s Heaven Focus skill makes the process much easier. For each point spent on the skill the time allowed to cast the spell increases, and the icons in the spell-casting pattern will become easier to click. This is achieved by increasing the lock-on radius for each icon, allowing your mouse cursor to snap to the next icon automatically as it gets closer.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/aztakascreen05.jpg"><img class="alignright size-medium wp-image-1199" title="aztakascreen05" src="http://gamenorth.ca/wp-content/uploads/aztakascreen05-300x187.jpg" alt="aztakascreen05" width="300" height="187" /></a>The character development in <em>Aztaka</em> is surprisingly deep. Both Huitzilo and Ayohpa possess unique skills and attributes that can be improved as the game progresses. With each creature that they defeat, the pair earns experience points toward attaining their next levels. Whenever one of the characters gains a new level they earn one skill point and one attribute point. These points can be spent right away or saved for later, but always have a noticeable impact on the game when used. Each of the skills have their purpose, allowing each player to tailor their character to their preferred style of play. Further experimentation with character builds will also make additional playthroughs seem much less repetitive.</p>
<p>Skills and attributes can be further augmented with the use of items and equipment. Both Huitzilo and Ayohpa are capable of equipping themselves with a variety of artifacts and jewellery, each of which can improve attributes or add levels to skills. These items are sometimes dropped when monsters are defeated, but the best items are typically reserved for quest completion rewards or found hidden on levels. Merchants can also be found in some of the villages offering a random assortment of goods for sale, but the gold needed to buy them can be rather uncommon. Thus purchasing an item can often be as vital of a decision as spending a skill or attribute point.</p>
<p>Travelling from level to level is done by selecting a destination on a world map populated with known locations. Unfortunately, the auto-save feature in <em>Aztaka</em> will only save the progress of a game when the player returns to the world map. There is no manual save feature in the game, and the only way to leave a level is to locate one of the exits &#8211; some of which can be a great distance away. This can make dying in <em>Aztaka</em> a very frustrating experience, especially on levels that culminate in a boss battle. Huitzilo is only granted one life per level when the game begins, but can earn more by spending points on the Divine Favor skill.</p>
<p>The levels themselves are a work of art &#8211; quite literally. Each level and environment in <em>Aztaka</em> is beautifully hand-drawn and rich with style. It is abundantly clear that the art team at Citérémis spent a great deal of time studying Aztec culture and have lovingly recreated it. Every temple is lined with pictographs, and every statue resembles actual Mesoamerican craftsmanship. The artifacts and jewellery found throughout the game also adhere to the style of those worn by real Aztec priests and warriors. The cultural accuracy is remarkable.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/aztakascreen04.jpg"><img class="alignleft size-medium wp-image-1200" title="aztakascreen04" src="http://gamenorth.ca/wp-content/uploads/aztakascreen04-300x187.jpg" alt="aztakascreen04" width="300" height="187" /></a>The outdoor environments are equally well-crafted. Each rock formation, flower, and blade of grass is drawn with a great attention to detail, and every background looks like a gorgeous watercolour landscape. Bringing each environment to life are the characters and creatures that inhabit them. While not hand-drawn like the environments, every character and creature model is carefully textured to resemble the hand-drawn art style. This technique was executed so well that it can be very difficult at times to believe that the character and creature models are actually three-dimensional. Some animations spoil the illusion, but overall the visual presentation of <em>Aztaka</em> is that of a beautiful, animated storybook.</p>
<p>Accompanying the gorgeous visuals is the equally enchanting music. Whimsical and tribal, the music in <em>Aztaka</em> further delivers upon the cultural themes of the game. Each level features a unique music track befitting of its atmosphere and can really help immerse a player in the action. From aggressive drumbeats to soothing rhythms, some of the music in <em>Aztaka</em> is immediately memorable. Unfortunately, the sound effects don&#8217;t live up to the standard set by the musical score. In most cases, the sound design is generic and flat, rarely adding to the character of the game. However, the quality of the sound effects is not distracting enough to diminish the overall presentation of the game.</p>
<p><em>Aztaka</em> is a remarkable achievement. For a first release from an independent developer, the game shows an incredible amount promise. While the game may be lacking a little in polish (something <span><span>that may come with additional patches</span></span>), it is difficult to ignore <em>Aztaka&#8217;s</em> gameplay innovations and visual presentation. The action role-playing game genre is not as prevalent as it once was, but in following with the Aztec cycle of life, death and rebirth, <em>Aztaka</em> is doing its part to revitalize it.</p>
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		<item>
		<title>Citérémis opens the doors to the world of &#8216;Aztaka&#8217;</title>
		<link>http://gamenorth.ca/2009/05/21/citeremis-opens-the-doors-to-the-world-of-aztaka/</link>
		<comments>http://gamenorth.ca/2009/05/21/citeremis-opens-the-doors-to-the-world-of-aztaka/#comments</comments>
		<pubDate>Thu, 21 May 2009 14:19:08 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Aztaka]]></category>
		<category><![CDATA[Citérémis]]></category>
		<category><![CDATA[DRM-Free]]></category>
		<category><![CDATA[Oh Canada!]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1093</guid>
		<description><![CDATA[Citérémis hopes to reach fans of NES and SNES classics such as <em>Zelda II</em> and <em>Metroid</em> with its new action role-playing adventure, <em>Aztaka</em>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.citeremis.com/">Citérémis</a>, an independent game developer located in Sherbrooke, Québec, today announced the release of its action role-playing game, <em>Aztaka</em>.</p>
<p>Inspired by an ancient Aztec legend, <em>Aztaka</em> will thrust players into a war between mankind and the immortal gods. Taking the role of Huitzilo, a master of both combat and magic, players must embark on a quest to save their people from the wrath of the Aztec deities.</p>
<p>Said to feature lush, hand-painted backgrounds and fluid character animations, <em>Aztaka</em> promises to immerse players in an epic quest spanning 21 levels.  Citérémis hopes to provide a memorable universe for action role-playing fans to explore and discover with mythological creatures, challenging puzzles, and ancient artifacts.</p>
<p>“We worked on <em>Aztaka</em> for three years, with the goal of bringing the industry a fresh and unique RPG/action game with quality artwork and sound,” says Jonathan Mercier, Executive Producer and programmer at Citérémis.</p>
<p>By crafting gameplay elements reminiscent of classic side-scrolling adventures such as <em>Zelda II</em> and <em>Metroid</em>, Citérémis hopes to reach fans that enjoyed such NES and SNES titles. “Our goal from the start was to stir up feelings of nostalgia in those players and to convey to a new generation of players the magic of discovering a challenging and refreshing new world,” Mercier said.</p>
<p>A free demo and the full game are available for online purchase and DRM-free download at the <a href="http://aztaka.citeremis.com/">official website</a>. <em>Aztaka</em> is also available on Direct2Drive, with additional sites offering it in the near future.</p>
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