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	<title>gamenorth.ca &#187; Capcom</title>
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		<title>Gamercamp Lv2 &#8211; Udon Entertainment</title>
		<link>http://gamenorth.ca/2010/11/19/gamercamp-lv2-udon-entertainment/</link>
		<comments>http://gamenorth.ca/2010/11/19/gamercamp-lv2-udon-entertainment/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 02:11:32 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Gamercamp]]></category>
		<category><![CDATA[Gamercamp Lv2]]></category>
		<category><![CDATA[Udon Entertainment]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=6158</guid>
		<description><![CDATA[Some advice for aspiring videogame and comic artists from the custodians of Capcom's translated works and the artists behind <em>Street Fighter 2 HD Remix</em>.]]></description>
			<content:encoded><![CDATA[<p>Udon Entertainment is showing that the West can impress the East &#8211; even in the visual arts. If you&#8217;re a comic book fan, then you may know Udon for their adaptations of franchises into comic books (<em>Street Fighter Legends)</em>. If you&#8217;re a videogame fan, you might know them as the studio responsible for redoing all the high definition art in <em>Super Street Fighter II Turbo: HD Remix</em>. If you&#8217;re a manga fan, then you probably know them as the people who managed to bring the Capcom mangas to North American shores.</p>
<p>So why does Capcom trust these Westerners so much? At a <a href="http://gamenorth.ca/tag/gamercamp">Gamercamp</a> presentation, Jim Zubkavich, Creative Supervisor, explains that they are actually more concerned about keeping the look and feel of the old assets than Capcom are. It was also easier for them because they were such huge fans of <em>Street Fighter</em>. &#8220;Passion and hard work will pay off,&#8221; Zubkavich advises. As for other advice for aspiring comic and game artists, he had this to say: The industry is more accessible than you would think. Just talk to people about your passions with people and the business will come out of that naturally. He also cautions that most people don&#8217;t appreciate the work the industry they&#8217;re in, and think that all their problems would go away if they were in film or games or another industry they&#8217;re not currently in.</p>
<p>In the pipeline for Udon are some original works, including their own art book, <em>VENT. </em>They promise they&#8217;re not only a Capcom studio, but when asked if they were involved in the rumoured <em>Street Fighter III: Third Strike HD Remix</em>, he gave a stern &#8220;no comment.&#8221; He did say they were involved in another game he can&#8217;t talk about yet, but that it was not an original property. Here&#8217;s hoping it&#8217;s Strider: HD Remix. I would buy that in a heartbeat.</p>
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		<title>&#8216;Devil May Cry&#8217; and &#8216;Asura&#8217;s Wrath&#8217; Announced!</title>
		<link>http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/</link>
		<comments>http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 02:38:27 +0000</pubDate>
		<dc:creator>Jeremy Cole</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Asura's Wrath]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=5642</guid>
		<description><![CDATA[Two newly announced games descend down from heaven and hell to blow your mind. ]]></description>
			<content:encoded><![CDATA[<p>Two new games from Capcom, one from Ninja Theory, makers of<em> Heavenly Sword</em> and the upcoming epic <em>Enslaved,</em> and one from CyberConnect2 studios, the studio behind <em>Naruto Shippuden: Ultimate Ninja Storm 2,</em> were unveiled today.</p>
<p>The first is a grittier <a href="http://gamenorth.ca/tag/devil-may-cry"><em>Devil May Cry</em></a> reboot featuring a dark-haired protagonist involved in general badassery. He looks less like a pretty boy, and a lot more like someone who just finished beating the crap out of you. Rough and tumble, the restart was done by Capcom to reach out to a more &#8220;Western&#8221; audience with their subject matter, and it seems to be working!</p>
<p><strong>NOTE: Viewer discretion is advised for both videos!</strong></p>
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<p>The second is an intense, over-the-top brawler/action adventure with a heavy manga bent. The movement in the trailer will remind you of <em><a href="http://gamenorth.ca/tag/street-fighter-4">Street Fighter 4</a> </em>or similar games, with long and exaggerated stretching and plenty of screaming with visual effects. <strong><em>Asura&#8217;s Wrath</em></strong> is it&#8217;s moniker. I think I personally would enjoy this more than the Street Fighter games, which I suck at. I found myself bothered because I loved the aesthetic but wanted freedom reminiscent of a third-person action adventure. This game seems to be in good hands, because from what we&#8217;ve seen of that trailer, which is purported to be all gameplay, it&#8217;s going to  &#8220;redefine the action genre&#8221; as described by Capcom.</p>
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<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/dualshot/' title='DMC-1'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/DualShot-150x84.jpg" class="attachment-thumbnail" alt="" title="DMC-1" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/dualshot2/' title='DMC-2'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/Dualshot2-150x84.jpg" class="attachment-thumbnail" alt="" title="DMC-2" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/rooftoppose/' title='DMC-4'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/RooftopPose-150x84.jpg" class="attachment-thumbnail" alt="" title="DMC-4" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/walljump-2/' title='DMC-5'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/walljump1-150x84.jpg" class="attachment-thumbnail" alt="" title="DMC-5" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/gargoylesmoke/' title='DMC-6'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/gargoylesmoke-150x84.jpg" class="attachment-thumbnail" alt="" title="DMC-6" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/thousandswords/' title='AW-1'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/thousandswords-150x84.jpg" class="attachment-thumbnail" alt="" title="AW-1" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/facepunch/' title='AW-2'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/Facepunch-150x84.jpg" class="attachment-thumbnail" alt="" title="AW-2" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/streetfighterlike/' title='AW-3'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/StreetfighterLike-150x84.jpg" class="attachment-thumbnail" alt="" title="AW-3" /></a>
<a href='http://gamenorth.ca/2010/09/15/devil-may-cry-and-asuras-wrath-announced/earthfinger/' title='AW-10'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/Earthfinger-150x84.jpg" class="attachment-thumbnail" alt="" title="AW-10" /></a>

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		<title>Dead Rising 2: Case Zero</title>
		<link>http://gamenorth.ca/2010/09/03/dead-rising-2-case-zero/</link>
		<comments>http://gamenorth.ca/2010/09/03/dead-rising-2-case-zero/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:06:23 +0000</pubDate>
		<dc:creator>Dave Parbhakar</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[Dead Rising 2: Case Zero]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=5506</guid>
		<description><![CDATA[Hands on review of <em>Dead Rising 2: Case Zero</em>!]]></description>
			<content:encoded><![CDATA[<p>Chuck Green, a name familiar to zombie shoot ‘em up lovers, returns in the prequel<strong> </strong><em>Dead Rising 2: Case Zero</em><strong> </strong>from<strong> </strong>Capcom.  Don’t get it twisted though &#8211; this is not just some five dollar demo, as nothing from <em>Case Zero</em> is lifted from the actual <a href="http://gamenorth.ca/tag/dead-rising-2"><em>Dead Rising 2</em></a> slated for release later this month.</p>
<p>In <em>Case Zero</em>, you start off in a contamination zone wheeling a garbage bin with the base of a motorcycle inside. The objective is to navigate through Still Creek town to find other parts to put your motorcycle back together, all the while navigating through hordes of zombies and obtaining points for smashing into them with the garbage bin.  Once the garbage bin is placed within home base you begin the task of combating zombies, trying to locate people of interest who aid you on your journey, collecting money, and finding keys to unlock doors &#8211; all in order to collect parts and construct Chuck’s motorcycle. However, there is a catch as you must achieve this task within 24 hours, before the military arrives and Chuck’s infected daughter is put into quarantine.</p>
<p>There is a massive number of weapons available to kill off the zombies: guns, swords, chairs, and axes, just to name a few.  Each zombie kill is recorded which in return levels up our protagonist, giving him more fighting moves and abilities.  The experience gained in <em>Case Zero</em> will carry over to <em>Dead Rising 2</em>.</p>
<p><em>Case Zero</em> has a ton of replay value and the game will give you a solid 20 hours of game play if you want to unlock everything.  Having said all that, it’s a great build up for the actual <em>Dead Rising 2</em> game, which releases September 24<sup>th</sup>, 2010.</p>
<p><em>Dead Rising 2: Case Zero</em> is available now for download via Xbox Live.</p>
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		<title>Become a Resident Evil zombie this Saturday in Toronto</title>
		<link>http://gamenorth.ca/2009/10/22/become-a-resident-evil-zombie-this-saturday-in-toronto/</link>
		<comments>http://gamenorth.ca/2009/10/22/become-a-resident-evil-zombie-this-saturday-in-toronto/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 13:43:57 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Cavia Inc.]]></category>
		<category><![CDATA[rails shooter]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil: The Darkside Chronicles]]></category>
		<category><![CDATA[Toronto Zombie Walk]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=4323</guid>
		<description><![CDATA[Have you ever wanted to eat brains in the name of Capcom? I've got good news!]]></description>
			<content:encoded><![CDATA[<p>According to jgonzo&#8217;s <a href="http://www.capcom-unity.com/jgonzo/blog/2009/10/20/resident_evil_the_darkside_chronicles__toronto_zombie_walk">blog</a>, Capcom will be setting up a tent at the annual Toronto Zombie Walk this Saturday, October 24th. In order to promote <a href="http://gamenorth.ca/tag/resident-evil-the-darkside-chronicles"><em>Resident Evil: The Darkside Chronicles</em></a> launching on November 17th for the Wii, Capcom will provide the makeup in order to turn you into one of the undead.</p>
<p>The details are as follows:</p>
<p><em>Resident Evil: The Darkside Chronicles will be hosting a make up tent for those of you wishing to spend your afterlife on October 24th as a RESIDENT EVIL zombie. There will be a make up booth on site at the Park, starting at 12:30pm! Makeup services are free of charge!</em></p>
<p><em>The 2009 Toronto Zombie walk will commence at 3:30pm at Trinity Bellwoods Park, the meeting point will be the pit which is bordered by Dundas St. and Gore Vale Ave. After your 3 Kill-O-Meter lurch in quest of human flesh meet your fate at The DEAD END (Bathurst and Bloor).</em></p>
<p>In addition, Capcom is pimping a new set of ads for the video game <a href="http://www.capcom.com/bumper.php?tgtwww=http%3A%2F%2Fwww.torontozombiewalk.ca%2F">here</a>. They&#8217;re really gory and does not fit into the Wii demographic at all, but it&#8217;s refreshing to finally see something adult on the casual console.</p>
<p>If you&#8217;re in Toronto this Saturday and are looking for some fun, stop by and perambulate. I saw some zombies last year, it was pretty neat, and I am so proud that Toronto has such an event. If you are going, please send us some pictures of the event!</p>
<p>Source: <a href="http://www.joystiq.com/2009/10/22/capcom-shambles-to-the-toronto-zombie-walk/">Joystiq</a></p>
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		<title>XBLA Summer of Arcade: Week Two</title>
		<link>http://gamenorth.ca/2009/07/27/xbla-summer-of-arcade-week-two/</link>
		<comments>http://gamenorth.ca/2009/07/27/xbla-summer-of-arcade-week-two/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 20:43:23 +0000</pubDate>
		<dc:creator>Brad Petch</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighting Game]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[Summer of Arcade]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3610</guid>
		<description><![CDATA[Microsoft's Summer keeps on rolling this Wednesday with a classic sure bring back memories of a wasted youth.]]></description>
			<content:encoded><![CDATA[<p>This Wednesday we&#8217;ll be treated to a blast from the past:  Capcom&#8217;s Naomi system classic <em>Marvel vs Capcom 2</em> drops at 1200 MSP.  Warm up those quarter-circles and get ready for a billion cheesy air infinites!</p>
<p><a title="Marvel vs Capcom 2" href="http://www.xbox.com/en-CA/games/m/marvelvscapcom2xboxlivearcade/" target="_blank"><em>Marvel vs Capcom 2</em></a>, dubbed one of the most popular fighting games of all time, features a 56-character roster, with characters brought in from multiple Marvel and Capcom franchises.  A bit of a graphical update keeps it all running in widescreen HD, with optional visual filters to keep everything smooth and nice.  Online play is supported, and Quarter Match mode (support for games bigger than 1v1 by making losers watch) returns from <em>Super Street Fighter II Turbo HD Remix</em>.  There&#8217;s even something about a more approachable four button control mode.</p>
<p>Seems like we&#8217;re getting a lot of 2D fighters all of a sudden!  We had back-to-back SNK releases with <em>Garou: Mark of the Wolves</em> and <em>King of Fighers &#8216;98 Ultimate Match</em>.  There&#8217;s been the new-style releases <a title="BlazBlue" href="http://gamenorth.ca/2009/07/07/review-blazblue-calamity-trigger-ps3-x360/" target="_blank"><em>BlazBlue</em></a> and <em>King of Fighters XII</em> as well.  My poor fighting stick!</p>
<p>Personally, I can&#8217;t wait to relive my failed attempts to do any single move while getting all three of my characters juggled by Cable and Iron Man, and the buttons jamming from my tears.  Anyone else looking forward to the madness?</p>
<p>Note to Dual Shock purists:  PSN version hits second week in August.</p>
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		<title>Relive the &#8216;Street Fighter 2 Championship Edition&#8217; in your browser</title>
		<link>http://gamenorth.ca/2009/07/10/relive-the-street-fighter-2-championship-edition-in-your-browser/</link>
		<comments>http://gamenorth.ca/2009/07/10/relive-the-street-fighter-2-championship-edition-in-your-browser/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 13:50:56 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[GameTap]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Street Fighter 2 Championship Edition]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3269</guid>
		<description><![CDATA[GameTap and Capcom remind us to appreciate the age of downloadable content.]]></description>
			<content:encoded><![CDATA[<p>In order to fix the fact that you had to insert a code so that two players can play as the same character, and the fact that you couldn&#8217;t use some of the characters in the game in <em>Street Fighter 2</em>, Capcom released a <em>whole new game</em>, called the <em>Championship Edition</em>, into the wild. These days this would be no more than a cheap download over Xbox Live or PSN, and to show you why you should appreciate the internet, Capcom and GameTap has thrown a Flash version of <em>Street Fighter II Championship Edition</em> up at <a href="http://www.kongregate.com/games/GameTap/street-fighter-2-ce">Kongregate</a>.</p>
<p>Oh, they&#8217;re also celebrating the July 7 release of <em>Street Fighter 4</em> for the PC, which most certainly wouldn&#8217;t have been downloadable content in any era.</p>
<p>It&#8217;s a little hard to do some of the moves, but it&#8217;s all worth it to be reminded of the joy of cheesing out opponents for the first time with Bison.</p>
]]></content:encoded>
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		<title>Zangief vs. The Hulk! FIGHT!</title>
		<link>http://gamenorth.ca/2009/07/06/zangief-vs-the-hulk-fight/</link>
		<comments>http://gamenorth.ca/2009/07/06/zangief-vs-the-hulk-fight/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 16:34:33 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Marvel vs. Capcom]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3083</guid>
		<description><![CDATA[<em>Doc. Bruce Banner, belted by gamma rays, turned into the Hulk (ain't he unglamourous!).</em>]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Another week, another episode of Capcom&#8217;s <em>Marvel vs. Capcom 2</em> rivalry series. This week&#8217;s episode details the complicated fued between Street Fighter legend Zangief and Marvel Comics&#8217; gamma-irradiated Hulk. It seems that the rivalry began when The Hulk attended a local carnival and forced his way to the front of roller coaster line-up, a roller coaster operated by none other than Zangief! Naturally, the only way to settle such a transgression is to gather two allies and then fight to the death.</p>
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		<title>Ryu vs. Wolverine! FIGHT!</title>
		<link>http://gamenorth.ca/2009/06/29/ryu-vs-wolverine-fight/</link>
		<comments>http://gamenorth.ca/2009/06/29/ryu-vs-wolverine-fight/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 17:57:00 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2731</guid>
		<description><![CDATA[Two iconic characters will do battle in each episode of Capcom's new <em>Marvel vs. Capcom 2</em> trailer series.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --><span style="font-style: normal;">With the <a href="http://gamenorth.ca/2009/04/28/marvel-vs-capcom-2-coming-to-xbla-psn/">re-release</a> of Capcom&#8217;s ultra-popular two-dimensional fighting game </span><em>Marvel vs. Capcom 2</em><span style="font-style: normal;"> this summer, fans of both companies will once again get to battle for fanboy superiority. To further build the momentum of the hype train, Capcom is releasing a series of videos that depict encounters between the game&#8217;s most iconic characters. The first episode of the series, debuting today, pits </span><em>Street Fighter</em><span style="font-style: normal;"> journeyman Ryu against the Canadian with claws, Wolverine. Normally I&#8217;d pick Wolverine as a shoe-in to win this one, but after the dreadful response to the </span><em>X-Men Origins: Wolverine</em><span style="font-style: normal;"> film, he is no doubt in a weakened state.</span></p>
<p><span style="font-style: normal;"><em>Marvel vs. Capcom 2</em> is scheduled for release in late July for the PlayStation Network and Xbox LIVE Arcade.</span></p>
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		<title>Fly deeper into the Void with second &#8216;Dark Void&#8217; Developer Diary</title>
		<link>http://gamenorth.ca/2009/06/22/fly-deeper-into-the-void-with-second-dark-void-developer-diary/</link>
		<comments>http://gamenorth.ca/2009/06/22/fly-deeper-into-the-void-with-second-dark-void-developer-diary/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 19:58:52 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2465</guid>
		<description><![CDATA[The team at Airtight Games reveals the evolution of <em>Dark Void's</em> vertical combat gameplay.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->While the <a href="http://gamenorth.ca/2009/05/26/capcom-guides-us-into-the-dark-void-with-new-developer-diary-series/">first entry</a> in Capcom&#8217;s <em>Dark Void</em> Developer Diary series introduced us to the game&#8217;s setting and back story, the second episode explores the game&#8217;s vertical combat and rocket pack gameplay. Senior Producer Morgan Gray and the development team at Airtight Games discuss the evolution of both gameplay components, and Keiji Inafune returns to shower the game with praise.<br />
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		<item>
		<title>E3 2009 &#8211; Head back to E.D.N III with these &#8216;Lost Planet 2&#8242; screens</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 16:38:16 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Lost Planet]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1839</guid>
		<description><![CDATA[The action is getting hot on the once cold planet of E.D.N III.]]></description>
			<content:encoded><![CDATA[<p>Picking up 10 years after the events of the original <em>Lost Planet</em>, Capcom&#8217;s <em>Lost Planet 2</em> will provide players new adventures and new gameplay. Currently in development for the Xbox 360, the next installment in the franchise offers fully customizable characters and co-operative gameplay for up to four players. This latest batch of screenshots from E3 reveal how the terrain and inhabitants of E.D.N III have evolved since our last visit.</p>
<p>That Akrid is <em>big</em>.</p>

<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen01/' title='lostplanet2screen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen01-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen01" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen02/' title='lostplanet2screen02'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen02-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen02" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen03/' title='lostplanet2screen03'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen03-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen03" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen04/' title='lostplanet2screen04'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen04-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen04" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen05/' title='lostplanet2screen05'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen05-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen05" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen06/' title='lostplanet2screen06'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen06-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen06" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen07/' title='lostplanet2screen07'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen07-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen07" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen08/' title='lostplanet2screen08'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen08-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen08" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen09/' title='lostplanet2screen09'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen09-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen09" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen10/' title='lostplanet2screen10'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen10-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen10" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen11/' title='lostplanet2screen11'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen11-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen11" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen12/' title='lostplanet2screen12'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen12-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen12" /></a>

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		<title>E3 2009 &#8211; These &#8216;Dead Rising 2&#8242; screenshots will give you the willies</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 14:55:25 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Blue Castle Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Oh Canada!]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1721</guid>
		<description><![CDATA[<em>In your head, in your head, zombie, zombie, zombie.</em> ]]></description>
			<content:encoded><![CDATA[<p>Zombie games are all the <a href="http://gamenorth.ca/2009/06/01/e3-2009-left-4-dead-2-or-maybe-left-4-dead-too/">rage</a> these days, but few excite me more than Capcom&#8217;s <em>Dead Rising 2</em>. Developed from the ground up by Canadian development studio <a href="http://www.bluecastlegames.com/">Blue Castle Games</a>, <em>Dead Rising 2</em> takes the winning formula of the original and amplifies it in every way. More weapons, more zombies on screen, and more skills and talents to learn.</p>
<p>Check out these screenshots of protagonist Chuck Greene painting the town red.</p>

<a href='http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/deadrising2screen01/' title='deadrising2screen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/deadrising2screen01-150x84.jpg" class="attachment-thumbnail" alt="" title="deadrising2screen01" /></a>
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		<title>Capcom guides us into the &#8216;Dark Void&#8217; with new Developer Diary series</title>
		<link>http://gamenorth.ca/2009/05/26/capcom-guides-us-into-the-dark-void-with-new-developer-diary-series/</link>
		<comments>http://gamenorth.ca/2009/05/26/capcom-guides-us-into-the-dark-void-with-new-developer-diary-series/#comments</comments>
		<pubDate>Tue, 26 May 2009 16:04:02 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

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		<description><![CDATA[The first episode in the <em>Dark Void</em> Developer Diary series gives us a glimpse into The Void.]]></description>
			<content:encoded><![CDATA[<p>Capcom have released the first entry in their Developer Diary series for <em>Dark Void</em>, their upcoming science fiction adventure. Senior Producer Morgan Gray and his development team give us an in-depth look into the game&#8217;s back story, revealing information about the parallel universe known as The Void. Keiji Inafune, Capcom&#8217;s Head of Research and Development and creator of the <em>Mega Man</em> franchise, also makes a guest appearance to talk about why he feels the game is so special.<br />
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		<title>New Dead Rising 2 trailer is chainsawesome</title>
		<link>http://gamenorth.ca/2009/04/28/new-dead-rising-2-trailer-is-chainsawsome/</link>
		<comments>http://gamenorth.ca/2009/04/28/new-dead-rising-2-trailer-is-chainsawsome/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 18:34:01 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/blog/?p=262</guid>
		<description><![CDATA[Originally shown at Capcom's Captivate 09 event in Monte Carlo, the Dead Rising 2 trailer is now available to the masses.]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve seen the viral videos, you&#8217;ve seen the teaser, now it&#8217;s time to feast your eyes upon the real thing. Originally shown at Capcom&#8217;s Captivate 09 event in Monte Carlo, the <em>Dead Rising 2</em> trailer is now available to the masses.</p>
<p>Using a brand new game engine created by Canadian developer <a href="http://www.bluecastlegames.com/#pageId,1" target="_blank">Blue Castle Games</a>, <em>Dead Rising 2</em> is capable of rendering 7000 zombies on screen at once &#8211; a sum 14 times greater than that of the original game. The game will also feature greatly improved physics, fully interactive environments and hundreds of weapons, like chainsaws and.. a moose head! Snappy dresser, indeed!</p>
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		<title>Marvel vs. Capcom 2 coming to XBLA, PSN</title>
		<link>http://gamenorth.ca/2009/04/28/marvel-vs-capcom-2-coming-to-xbla-psn/</link>
		<comments>http://gamenorth.ca/2009/04/28/marvel-vs-capcom-2-coming-to-xbla-psn/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 17:59:23 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/blog/?p=258</guid>
		<description><![CDATA[Looks like the prayers of 2D fighting game fans have finally been answered - Capcom confirms MvC2 for XBLA and PSN.]]></description>
			<content:encoded><![CDATA[<p>Looks like the prayers of 2D fighting game fans have finally been answered &#8211; Capcom has announced that <em>Marvel vs. Capcom 2</em> will be coming to the Playstation 3 and Xbox 360 this summer!</p>
<p>Developed by Foundation 9 and based on the original Dreamcast code, the game will feature an optional visual filter designed to make its pixelated graphics appear smoother on modern HD televisions, as well as online Ranked Match and Quarter Match modes. The original roster of Marvel and Capcom characters will remain intact, with all 56 characters being immediately accessible &#8211; no unlocking necessary!</p>
<p>Arriving this Summer, <em>Marvel vs. Capcom 2</em> will retail for $15 on the Playstation Network Store and 1200 Microsoft Points on the Xbox Live Marketplace.</p>
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		<title>Capcom formally announces Dead Rising 2</title>
		<link>http://gamenorth.ca/2009/02/09/capcom-announces-dead-rising-2/</link>
		<comments>http://gamenorth.ca/2009/02/09/capcom-announces-dead-rising-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 03:16:11 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[Dead Rising]]></category>
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		<category><![CDATA[Oh Canada!]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/blog/?p=148</guid>
		<description><![CDATA[Just days after releasing a viral teaser trailer into the wild, Capcom confirms another outbreak with Dead Rising 2.]]></description>
			<content:encoded><![CDATA[<p>Just days after releasing a viral teaser trailer into the wild, Capcom has formally announced the production of <em>Dead Rising 2</em>. Development of the title is being handled by <a href="http://www.bluecastlegames.com" target="_blank">Blue Castle Games</a>, a Canadian studio located in Burnaby, British Columbia, with assistance from the original game&#8217;s development team. Keiji Inafune will serve as the game&#8217;s producer.</p>
<p>Capcom states that <em>Dead Rising 2</em> will &#8220;take the franchise to a new level of zombie-killing fun, with tens of thousands of zombies,&#8221; and that the game will take place several years after the zombie infestation of Willamette, Colorado, in the Las Vegas-inspired Fortune City.</p>
<p>Dead Rising 2 will be released for the Xbox 360, PS3 and PC platforms.</p>
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