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	<title>gamenorth.ca &#187; E3 2009</title>
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		<title>BioWare lifts the curtain on their &#8216;Mass Effect 2&#8242; E3 footage</title>
		<link>http://gamenorth.ca/2009/07/16/bioware-lifts-the-curtain-on-their-mass-effect-2-e3-footage/</link>
		<comments>http://gamenorth.ca/2009/07/16/bioware-lifts-the-curtain-on-their-mass-effect-2-e3-footage/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 19:20:52 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Oh Canada!]]></category>
		<category><![CDATA[Role-Playing Game]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

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		<description><![CDATA[Take a look at some of the shocking footage that was shown behind closed doors at E3 2009!]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Prior to this year&#8217;s Electronic Entertainment Expo, BioWare sent us a <a href="http://gamenorth.ca/2009/05/18/bioware-preludes-their-e3-preview-for-mass-effect-2/">video</a> detailing the <em>Mass Effect 2</em> footage that they would be showing behind closed doors during the event. With E3 now behind us, BioWare has decided to reveal that footage to the rest of the world.</p>
<p>In the following video, Project Director Casey Hudson and his team walk us through some elements of the sequel&#8217;s plot, as well as some new gameplay features. Amongst other features, new to <em>Mass Effect 2</em> is a fully-realized space exploration system, complete with real-time fuel consumption and detailed planetary scans. As huge fan of <em>Star Control II</em>, I cannot tell you how excited I am to have such a similar exploration system appear in my favourite role-playing game franchise.</p>
<p>In addition to the exploration, BioWare previews the expanded dialogue interruption system, as well as the new cover system during combat. Furthermore, it is revealed that <a href="http://gamenorth.ca/tag/mass-effect-2"><em>Mass Effect 2</em></a> will employ multiple endings, and that some endings may have shocking ramifications in future instalments of the franchise.</p>
<p>Stop reading and watch it already!</p>
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		<item>
		<title>Team ICO sends us the official &#8216;The Last Guardian&#8217; trailer</title>
		<link>http://gamenorth.ca/2009/06/25/team-ico-sends-us-the-official-the-last-guardian-trailer/</link>
		<comments>http://gamenorth.ca/2009/06/25/team-ico-sends-us-the-official-the-last-guardian-trailer/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 21:37:42 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Project Trico]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[Team ICO]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2651</guid>
		<description><![CDATA[Witness the official trailer for the third installment of Team ICO's <em>Ico</em> series.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Unfortunately, the trailer for <em>The Last Guardian</em> was amongst many <a href="http://gamenorth.ca/2009/05/19/team-icos-project-trico-leaked-a-few-weeks-early/">leaks</a> that trickled out to the media prior to this year&#8217;s Electronic Entertainment Expo, stealing a great deal of thunder from Sony&#8217;s press conference. However, the trailer that Sony revealed at the show benefited from updated visuals and additional scenes. The trailer revealed further interaction between the protagonist character and his adorable gryphon-rat thing, as well as a glimpse of an encounter with some guards.</p>
<p>Opting to release the trailer on their own terms this time around, Sony has sent us the updated trailer for <a href="http://gamenorth.ca/tag/the-last-guardian"><em>The Last Guardian</em></a> in all its glory. Enjoy!<br />
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		<item>
		<title>Better late than never &#8211; &#8216;White Knight Chronicles&#8217; E3 trailer</title>
		<link>http://gamenorth.ca/2009/06/24/better-late-than-never-white-knight-chronicles-e3-trailer/</link>
		<comments>http://gamenorth.ca/2009/06/24/better-late-than-never-white-knight-chronicles-e3-trailer/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 19:33:17 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Role-Playing Game]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[White Knight Chronicles]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2582</guid>
		<description><![CDATA[Not quite fresh off the presses, we present the trailer for Sony's upcoming exclusive RPG.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Nobody&#8217;s perfect. We here at GameNorth come very close at times, but in the end, we&#8217;re only human. Well, except for Brad, who may very well be a robot. As humans (and a solitary robot), we&#8217;re prone to making mistake from time to time. Sometimes we press the X Button when we meant to press the A Button, and sometimes we forget to post video game media.</p>
<p>Such was the case with <em>White Knight Chronicles</em> and the trailer for the game that debuted at this year&#8217;s Electronic Entertainment Expo. We watched it, we were impressed with it, we encoded it and even uploaded it, and then we completely forgot about it. Sorry, <em>White Knight Chronicles</em> fans!</p>
<p>Better late than never, and without further ado, here is the <em>White Knight Chronicles</em> trailer from E3. And if you want someone to blame, we say blame our robot.<br />
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		<item>
		<title>E3 2009 &#8211; &#8216;WiiSports Resort&#8217; adds new level of realism</title>
		<link>http://gamenorth.ca/2009/06/05/e3-2009-wiisports-resort-adds-new-level-of-realism/</link>
		<comments>http://gamenorth.ca/2009/06/05/e3-2009-wiisports-resort-adds-new-level-of-realism/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 17:59:23 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii MotionPlus]]></category>
		<category><![CDATA[WiiSports]]></category>
		<category><![CDATA[WiiSports Resort]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1939</guid>
		<description><![CDATA[Going on vacation may seem impossible in this struggling economy, but a trip to Wuhu Island only costs $49.99!]]></description>
			<content:encoded><![CDATA[<p>With a copy of <em>WiiSports</em> bundled with almost every Nintendo Wii sold, the franchise has reached a level of exposure that most games could only dream about. A darling of mainstream media and casual gamers everywhere, it was only a matter of time before we saw the retail release of a <em>WiiSports</em> sequel. Welcome to <em>WiiSports Resort</em>!</p>
<p><em>WiiSports</em> <em>Resort</em> utilizes the new Wii MotionPlus accessory for the <em>Wii Remote</em> to offer more precision over the original game. Taking place on the tropical paraside of Wuhu Island, <em>WiiSports Resort</em> provides players with a variety of new activities: Archery, Frisbee, Basketball, Cycling, Bowling (..wait), Canoeing, Power Cruising, Table Tennis, Air Sports, Swordplay, Golf (..but), and Wakeboarding.</p>
<p>The WiiMotion Plus accessory will reportedly add a new level of realism to these activites, helping players come much closer to the physical reality of engaging in the actual sports. Every real-world action, whether it&#8217;s the perfect drive or accidentally tossing your Wii Remote at your television, will be replicated faithfully on screen!</p>
<p><em>WiiSports Resort</em> launches for $49.99 on July 26<sup>th</sup>, 2009, exclusively for the Nintendo Wii. In the meantime, enjoy this trailer from E3:<br />
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		<title>E3 2009 &#8211; Namco Bandai attack us with a 35-hit combo of &#8216;Tekken 6&#8242; screens</title>
		<link>http://gamenorth.ca/2009/06/05/e3-2009-namco-bandai-attack-us-with-a-35-hit-combo-of-tekken-6-screens/</link>
		<comments>http://gamenorth.ca/2009/06/05/e3-2009-namco-bandai-attack-us-with-a-35-hit-combo-of-tekken-6-screens/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 11:29:54 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Fighting Game]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Tekken]]></category>
		<category><![CDATA[Tekken 6]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1880</guid>
		<description><![CDATA[d/f+2, d/f+3,2,~SS+1~b, u/f+4, 1+4B! d/f+3,2, 1, f,f+3]]></description>
			<content:encoded><![CDATA[<p>If the announcement of a new gameplay mode and new trailer weren&#8217;t enough to whet your Tekken appetite, then perhaps these screenshots will do the trick. Straight from our source at Namco, these screenshots give us a closer look at some of the new characters, the new Scenario Campaign mode, and catch Ling Xiaoyu and Asuka Kazama in the act of murdering an innocent kangaroo family.</p>
<p>Panda food, perhaps?</p>

<a href='http://gamenorth.ca/2009/06/05/e3-2009-namco-bandai-attack-us-with-a-35-hit-combo-of-tekken-6-screens/tekken6screen01/' title='tekken6screen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/tekken6screen01-150x84.jpg" class="attachment-thumbnail" alt="" title="tekken6screen01" /></a>
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		<title>E3 2009 &#8211; &#8216;Gran Turismo 5&#8242; starts revving its engine with new trailer</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-gran-turismo-5-starts-revving-its-engine-with-new-trailer/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-gran-turismo-5-starts-revving-its-engine-with-new-trailer/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 17:13:36 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[Gran Turismo 5]]></category>
		<category><![CDATA[Polyphony Digital]]></category>
		<category><![CDATA[Sony Press Conference]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1857</guid>
		<description><![CDATA[<em>Get your motor runnin', head out on the highway</em>.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re in the third year of the PlayStation 3&#8217;s life cycle and we still have yet to see the release of a full-fledged <em>Gran Turismo</em> title, one of the platform&#8217;s defining franchises. <em>Gran Turismo 5 Prologue</em> has seen a great deal of success, even earning a place in the next wave of the PlayStation 3&#8217;s <a href="http://gamenorth.ca/2009/05/28/second-wave-of-greatest-hits-coming-to-playstation-3/">Greatest Hits</a> line, but fans of the franchise are still yearning for a full-scale release. While Sony neglected to mention a release date for <em>Gran Turismo 5</em> during their E3 press conference, they did show a trailer for Polyphony Digital&#8217;s much-anticipated driving simulator.</p>
<p>Featuring some obvious gameplay enhancements, like the inclusion of vehicle damage and NASCAR racing, the trailer is a feast for the eyes. It&#8217;s hard to tell how much of it is real-time footage, but with the pedigree of the <em>Gran Turismo</em> franchise, it would be easy to believe that it is all in real-time.<br />
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		<title>E3 2009 &#8211; Head back to E.D.N III with these &#8216;Lost Planet 2&#8242; screens</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 16:38:16 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Lost Planet]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1839</guid>
		<description><![CDATA[The action is getting hot on the once cold planet of E.D.N III.]]></description>
			<content:encoded><![CDATA[<p>Picking up 10 years after the events of the original <em>Lost Planet</em>, Capcom&#8217;s <em>Lost Planet 2</em> will provide players new adventures and new gameplay. Currently in development for the Xbox 360, the next installment in the franchise offers fully customizable characters and co-operative gameplay for up to four players. This latest batch of screenshots from E3 reveal how the terrain and inhabitants of E.D.N III have evolved since our last visit.</p>
<p>That Akrid is <em>big</em>.</p>

<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen01/' title='lostplanet2screen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen01-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen01" /></a>
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<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen11/' title='lostplanet2screen11'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen11-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen11" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-head-back-to-edn-iii-with-these-lost-planet-2-screens/lostplanet2screen12/' title='lostplanet2screen12'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/lostplanet2screen12-150x84.jpg" class="attachment-thumbnail" alt="" title="lostplanet2screen12" /></a>

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		<title>E3 2009 &#8211; Bethesda ready to take you to the &#8216;Brink&#8217;</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-bethesda-ready-to-take-you-to-the-brink/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-bethesda-ready-to-take-you-to-the-brink/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:12:09 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Brink]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Splash Damage]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1834</guid>
		<description><![CDATA[The company that brought you <em>Oblivion</em> and <em>Fallout 3</em> is hoping to redefine first-person shooters.]]></description>
			<content:encoded><![CDATA[<p>Known best for their <a href="http://www.metacritic.com/search/process?sort=relevance&amp;termType=all&amp;ts=Bethesda&amp;ty=0&amp;x=0&amp;y=0">role-playing games</a>, Bethesda Softworks have decided to try something a little different. Developed by their Splash Damage studio, Bethesda Softworks today announced their upcoming first-person shooter for the PC, PlayStation 3 and Xbox 360 platforms, <em>Brink</em>.</p>
<p><em>Brink</em> is an immersive shooter said to blur the lines between offline and online gameplay. Players will be able to develop their character across every available game mode, including single player, co-op mode, and multiplayer. <em>Brink</em> also promises to introduce revolutionary new controls to the first-person genre, such as the SMART button. When pressed, the SMART button will dynamically evaluate what you&#8217;re trying to do and makes it happen. While it may make navigating the battlefield easier, I hope that the combat remains skill-oriented.</p>
<p><em>Brink</em> tells the story of a man-made floating city called Ark, made up of hundreds of floating islands. Originally built as an experiment, Ark is a self-sufficient and entirely &#8220;green&#8221; habitat. But with the rise of Earth&#8217;s oceans, Ark has become the last refuge for humanity. Overflowing with tens of thousands of refugees, the original Ark founders, and their descendants, the floating city is overcome with social unrest. On the brink of civil war, the future of the Ark will determine the future of the human race.</p>
<p>Key features of the game include:</p>
<ul>
<li>Blurring the Lines Between Offline and Online &#8211; Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.</li>
<li>Groundbreaking Kinesthetics &#8211; Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.</li>
<li>Context-Sensitive Goals and Rewards &#8211; Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.</li>
<li>Virtual Texturing – Brink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark&#8217;s epic secluded arcology.</li>
</ul>
<p><em>Brink</em> in scheduled for release in Spring 2010 for the PC, PlayStation 3 and Xbox 360 platforms. Enjoy this teaser trailer from E3:<br />
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		<title>E3 2009 &#8211; &#8216;Halo: Reach&#8217; tells the story of the Spartans</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-halo-reach-tells-the-story-of-the-spartans/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-halo-reach-tells-the-story-of-the-spartans/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 14:34:48 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo: ODST]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Spartan II]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1829</guid>
		<description><![CDATA[A prequel to <em>Halo: Combat Evolved</em>, <em>Halo: Reach</em> depicts the origins of the Spartan II super soldiers.]]></description>
			<content:encoded><![CDATA[<p>Like the Energizer Bunny, the <em>Halo</em> franchise just keeps going and going. At their <a href="http://gamenorth.ca/tag/microsoft-press-conference/">press conference</a> on Monday, Microsoft announced the development of <em>Halo: Reach</em>, rumoured to be based on the <em>Halo: The Fall of Reach</em> novel by Eric Nylund.</p>
<p>The story in <em>Halo: The Fall of Reach</em> takes place before the events of <em>Halo: Combat Evolved</em>, the first game released in the <em>Halo</em> series, and depicts the origins of the Spartan II super soldiers. The story is narrated by <em>Halo</em> protagonist Master Chief.</p>
<p>No details are known about the gameplay in <em>Halo: Reach</em>, but a multiplayer component for the game has been confirmed. <em>Halo: ODST</em>, shipping to retail on September 22<sup>nd</sup>, will include an invitation code for the <em>Halo: Reach</em> multiplayer beta.<br />
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		<title>E3 2009 &#8211; &#8216;Trine&#8217; becomes a true platformer, plus new screens</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 14:23:00 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Frozenbyte]]></category>
		<category><![CDATA[Nobilis]]></category>
		<category><![CDATA[Trine]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1815</guid>
		<description><![CDATA[<em>Trine</em> is not a one-console game anymore.]]></description>
			<content:encoded><![CDATA[<p><a title="Joystiq" href="http://www.joystiq.com/2009/06/04/atlus-publishing-trine-on-xbla/">Reports</a> are coming out of E3 that <a title="Trine" href="http://gamenorth.ca/tag/trine"><em>Trine</em></a>, one of the independent games that mixes real 3d physics with 2d action-platformer gameplay that we&#8217;ve had our eye on, is arriving on the XBLA for the Xbox 360 sometime later this year. Atlus picked up the rights.</p>
<p>If fun puzzle solving and pleasing graphics mixed with some action and platforming sounds like your kind of game, check out our <a title="Trine Preview" href="http://gamenorth.ca/2009/05/15/preview-trine-pc-ps3/">preview</a> or enjoy these new screens from Frozenbyte:</p>
<p>Source: <a title="Joystiq" href="http://www.joystiq.com/2009/06/04/atlus-publishing-trine-on-xbla/">Joystiq</a></p>

<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen04/' title='trinescreen04'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen04-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen04" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen05/' title='trinescreen05'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen05-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen05" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen06/' title='trinescreen06'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen06-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen06" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen07/' title='trinescreen07'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen07-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen07" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen08/' title='trinescreen08'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen08-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen08" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen10/' title='trinescreen10'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen10-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen10" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen11/' title='trinescreen11'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen11-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen11" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen12/' title='trinescreen12'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen12-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen12" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen13/' title='trinescreen13'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen13-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen13" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-trine-becomes-a-true-platformer-plus-new-screens/trinescreen09/' title='trinescreen09'><img width="150" height="93" src="http://gamenorth.ca/wp-content/uploads/trinescreen09-150x93.jpg" class="attachment-thumbnail" alt="" title="trinescreen09" /></a>

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		<title>E3 2009 &#8211; Insomniac Games delivers a batch of new &#8216;Ratchet &amp; Clank Future: A Crack in Time&#8217; screenshots</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 14:03:08 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Ratchet & Clank]]></category>
		<category><![CDATA[Ratchet & Clank Future: A Crack in Time]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1789</guid>
		<description><![CDATA[Take a tour of Krell Canyon with everyone's favourite Lombax.]]></description>
			<content:encoded><![CDATA[<p>Insomniac have sent us a batch of new <em>Ratched &amp; Clank Future: A Crack in Time</em> screenshots showing off the colourful environment and creatures of Krell Canyon, one of the stages found in the game. Can&#8217;t wait to start collecting those bolts!</p>

<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen01/' title='rcfcrackintimescreen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen01-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen01" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen02/' title='rcfcrackintimescreen02'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen02-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen02" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen03/' title='rcfcrackintimescreen03'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen03-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen03" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen04/' title='rcfcrackintimescreen04'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen04-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen04" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen05/' title='rcfcrackintimescreen05'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen05-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen05" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen06/' title='rcfcrackintimescreen06'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen06-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen06" /></a>
<a href='http://gamenorth.ca/2009/06/04/e3-2009-insomniac-games-delivers-a-batch-of-new-ratchet-and-clank-future-a-crack-in-time-screenshots/rcfcrackintimescreen07/' title='rcfcrackintimescreen07'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/rcfcrackintimescreen07-150x84.jpg" class="attachment-thumbnail" alt="" title="rcfcrackintimescreen07" /></a>
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		<title>E3 2009 &#8211; Travel to Bright Falls in this trailer for &#8216;Alan Wake&#8217;</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-travel-to-bright-falls-in-this-trailer-for-alan-wake/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-travel-to-bright-falls-in-this-trailer-for-alan-wake/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:53:05 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1776</guid>
		<description><![CDATA[<em>Alan! Wake up!</em>]]></description>
			<content:encoded><![CDATA[<p>The latest <em>Alan Wake</em> trailer from Remedy gives us a taste of its riveting plot and mysterious setting: the idyllic town of Bright Falls, Washington. What happened to Alan&#8217;s wife? Are his stories coming to life? Is it all just a dream? We&#8217;ll find out in Spring of 2010.<br />
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		<title>E3 2009 &#8211; Hideo Kojima whips out &#8216;Castlevania: Lords of Shadow&#8217;</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-hideo-kojima-whips-out-castlevania-lords-of-shadow/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-hideo-kojima-whips-out-castlevania-lords-of-shadow/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:37:41 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Castlevania: Lords of Shadow]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Mercury Steam]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1758</guid>
		<description><![CDATA[Darkness has fallen and a new era has come to the <em>Castlevania</em> franchise.]]></description>
			<content:encoded><![CDATA[<p>The <em>Castlevania</em> franchise hasn&#8217;t had much luck breaking into the three-dimensional realm in the past, but Konami isn&#8217;t willing to give up on the idea just yet. Announcing <em>Castlevania: Lords of Shadow</em> today at the Electronic Entertainment Expo, Konami is determined to see the franchise successfully enter the third dimension on the PlayStation 3 and Xbox 360 platforms. And they&#8217;ll have some help doing it.</p>
<p>Primarily developed by Madrid-based Mercury Steam, Konami has announced that their Kojima Productions studio, led by none other than Hideo Kojima, will also be collaborating on development. Shown last summer as Lords of Shadow, which many gamers thought was fully-realized version of Snake&#8217;s nightmare in <em>Metal Gear Solid 3: Snake Eater</em>, the project was only revealed to be a <em>Castlevania</em> title today.</p>
<p><em>Castlevania: Lords of Shadow</em> is said to take place at the &#8220;end of days.&#8221; The alliance between the people of Earth and the Heavens have been threatened by dark and malevolent forces, the Lords of Shadow, and darkness has begun to consume the world. Souls of the dead wander without peace, and evil creatures roam free and spread chaos and death upon the living.</p>
<p>&#8220;<em>Castlevania: Lords of Shadow</em> will take the <em>Castlevania</em> series into brave, uncharted territories, and is a breath-taking adventure that boasts stunning aesthetics, deep and challenging game play, and a truly inspirational voice cast to deliver the game&#8217;s dramatic depth&#8221;, commented Dave Cox, Producer on the title and Head of Product Planning for Konami Digital Entertainment GmbH. &#8220;We are also delighted to be working with Kojima Productions who have supported the development of the game and our intended goals with their keen vision and expertise,&#8221; he added. &#8220;This is a world&#8217;s first! A dream team up between a western development studio and one of Japan&#8217;s most revered and innovative creators.&#8221;</p>
<p>No word on whether or not Koji Igarashi, creator of the <em>Castlevania</em> franchise, will be involved.</p>

<a href='http://gamenorth.ca/2009/06/04/e3-2009-hideo-kojima-whips-out-castlevania-lords-of-shadow/castlevanialordsofshadowscreen01/' title='castlevanialordsofshadowscreen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/castlevanialordsofshadowscreen01-150x84.jpg" class="attachment-thumbnail" alt="" title="castlevanialordsofshadowscreen01" /></a>
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		<title>E3 2009 &#8211; Massive Action Game (&#8217;MAG&#8217;) is massive, full of action</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-massive-action-game-mag-is-massive-full-of-action/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-massive-action-game-mag-is-massive-full-of-action/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:50:20 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Massive Action Game]]></category>
		<category><![CDATA[Sony Press Conference]]></category>
		<category><![CDATA[Zipper Interactive]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1744</guid>
		<description><![CDATA[Up to 256 players can simultaneously fight in this warfare simulator for the PlayStation 3.]]></description>
			<content:encoded><![CDATA[<p>SCEA revealed a playable demo of <em>MAG</em> at their E3 <a title="Sony Press Conference" href="http://gamenorth.ca/tag/sony-press-conference">press conference</a> with 256 people in the same battle at once. In <em>MAG</em>, a squad leader can issue commands and objectives to their eight man team (or 32 man platoon, or 128 man army), and any member of the team who contributes to the objective will get experience points. What you do with these experience points was not explained, but I presume it has something to do with their ranking system so that you will more likely get a chance to become squad leader yourself. There&#8217;s also a customization system in which you choose combat specialties for your character which may help you burn off those hard earned experience points.</p>
<p>Squad leaders can also call air strikes, mortar barrages and parachute insertions, all through the first-person perspective. Winning battles permanently increases the ranking of one of three permanent armies, which you choose to join at the outset. The higher your ranking, the more likely you&#8217;ll be on the attack for a particular battle.</p>
<p>As for actual gameplay, <em>MAG</em> looked really similar to the <em>Battlefield</em> series, except with more people. We&#8217;ll see how the formula of &#8220;more people = more fun&#8221; plays out.</p>
<p><em>MAG</em> is coming exclusively to the PS3 in the Fall.</p>

<a href='http://gamenorth.ca/2009/06/03/e3-2009-massive-action-game-mag-is-massive-full-of-action/magscreen01/' title='magscreen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/magscreen01-150x84.jpg" class="attachment-thumbnail" alt="" title="magscreen01" /></a>
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		<title>E3 2009 &#8211; PlayStation 3 motion controller makes its debut, has its eye on you</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-playstation-3-motion-controller-makes-its-debut-has-its-eye-on-you/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-playstation-3-motion-controller-makes-its-debut-has-its-eye-on-you/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 16:27:00 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Motion Control]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Press Conference]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1737</guid>
		<description><![CDATA[Using a wand and a camera, Sony's motion control controller places you in the game.]]></description>
			<content:encoded><![CDATA[<p>Not to be outdone by Microsoft&#8217;s <a href="http://gamenorth.ca/2009/06/01/e3-2009-microsoft-makes-your-body-the-controller-with-project-natal/">Project Natal</a> and Nintendo&#8217;s WiiMote Plus technology, Sony was introduced the world to their take on the motion control phenomenon. During their E3 <a href="http://gamenorth.ca/tag/sony-press-conference/">press conference</a>, Sony revealed their two-part controller with a live on-stage demonstration.</p>
<p>The controller consists of a wand with a glowing orb at the end and a camera that tracks the movement of that orb. Movements in all three dimensions can be tracked, and every movement is translated on screen with pinpoint precision.</p>
<p>In the demo that we were shown, a representative from Sony demonstrated how the wand could be digitally replaced by any manner of item on screen. To illustrate this, the camera displayed the demonstrator himself on screen holding a digital tennis racket in his hand. When he swung his arms around, the image on screen replicated his movements and the tennis racket accurately emulated the movements of the glowing wand. A tennis ball was conjured before him, and the demonstrator swung at it a few times with his racket, eventually sending it off into the distance. Using the angle and speed of his swing, the PlayStation motion controller software was able to create a realistic trajectory for the flight of the ball.</p>
<p>Further demonstrations involved the use of a sword to attack a skeletal training dummy. Like the ball, the dummy reacted realistically to the blows it was dealt, using the speed and angle of the demonstrators swing to determine the appropriate physics. Then the demonstrator grabbed a second wand and loaded a bow and arrow demonstration. One wand represented the bow in the digital world while the other represented the arrow. Nocking the arrow as a real archer would, the demonstrator pulled back with the arrow wand to increase the tension while the bow wand was used to aim. Pressing a button found on the arrow wand allowed him to release the arrow, sending it into the chest of an approaching skeleton warrior.</p>
<p>Eager to show off the many applications for game design, the Sony representative loaded a first-person shooter program. The wand in his hand transformed into a golden pistol, and once again using the button on the wand he was able to fire bullets around the environment. Then it got really interesting. The demonstrator took a few steps backwards and his first-person perspective moved accordingly. Because the camera is able to track the movements of the wand in all three dimensions, it knew that the demonstrator had stepped away from it. This level of implementation will make it possible for developers to create first-person environments in which players will realistically move. If only my living room was large enough to encompass their imagination.</p>
<p>Motion controls are changing the industry. Originally designed to bridge the gap between the casual and the hardcore &#8211; a bridge that many hardcore gamers believe should never have been built &#8211; motion controls may threaten to eliminate the hardcore entirely. But what if someone could design a motion control system that both demographics would accept? The gap would disappear and no bridge would need be built. It seems like an impossible conclusion, but with the entire industry shifting focus toward the motion control phenomenon, it may be coming sooner than you think.</p>
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		<title>E3 2009 &#8211; These &#8216;Dead Rising 2&#8242; screenshots will give you the willies</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 14:55:25 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Blue Castle Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Oh Canada!]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1721</guid>
		<description><![CDATA[<em>In your head, in your head, zombie, zombie, zombie.</em> ]]></description>
			<content:encoded><![CDATA[<p>Zombie games are all the <a href="http://gamenorth.ca/2009/06/01/e3-2009-left-4-dead-2-or-maybe-left-4-dead-too/">rage</a> these days, but few excite me more than Capcom&#8217;s <em>Dead Rising 2</em>. Developed from the ground up by Canadian development studio <a href="http://www.bluecastlegames.com/">Blue Castle Games</a>, <em>Dead Rising 2</em> takes the winning formula of the original and amplifies it in every way. More weapons, more zombies on screen, and more skills and talents to learn.</p>
<p>Check out these screenshots of protagonist Chuck Greene painting the town red.</p>

<a href='http://gamenorth.ca/2009/06/03/e3-2009-these-dead-rising-2-screenshots-will-give-you-the-willies/deadrising2screen01/' title='deadrising2screen01'><img width="150" height="84" src="http://gamenorth.ca/wp-content/uploads/deadrising2screen01-150x84.jpg" class="attachment-thumbnail" alt="" title="deadrising2screen01" /></a>
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		<title>E3 2009 &#8211; Mario and Luigi cooperate in &#8216;New Super Mario Bros. Wii&#8217; trailer</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-mario-and-luigi-cooperate-in-new-super-mario-bros-wii-trailer/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-mario-and-luigi-cooperate-in-new-super-mario-bros-wii-trailer/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 14:26:47 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Press Conference]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1713</guid>
		<description><![CDATA[Classic <em>Super Mario Bros.</em> gameplay? Check. Cooperative play for up to four people? Check.]]></description>
			<content:encoded><![CDATA[<p>Classic <em>Super Mario Bros.</em> action is back in this trailer for the <em>New Super Mario Bros. Wii</em>. We <a href="http://gamenorth.ca/2009/06/02/e3-2009-new-super-mario-bros-for-wii-appropriately-named-new-super-mario-bros-wii/">discussed</a> it yesterday, but seeing it in action will give you a better idea of what to expect from the upcoming cooperative Mario game.<br />
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		<title>E3 2009 &#8211; Go spelunking in the latest from Q-Games, &#8216;PixelJunk Shooter&#8217;</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-go-spelunking-in-the-latest-from-q-games-pixeljunk-shooter/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-go-spelunking-in-the-latest-from-q-games-pixeljunk-shooter/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:30:56 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[PixelJunk]]></category>
		<category><![CDATA[PixelJunk Shooter]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1701</guid>
		<description><![CDATA[Save stranded subterranean survivors in the fourth installment in the <em>PixelJunk</em> series.]]></description>
			<content:encoded><![CDATA[<p>Q-Games has announced the next title in the <em>PixelJunk</em> series: <em>PixelJunk Shooter</em>. In <em>PixelJunk Shooter</em>, players pilot a subterranean vehicle to explore vast underground environments. With the goal of rescuing stranded spelunkers, <em>PixelJunk Shooter</em> will challenge players to master the dynamic environments of each stage.</p>
<p>Each stage acts as a flow simulation in which players will attempt to control various types of liquid and solid matter. Is there a waterfall of molten lava blocking access to the next survivor? Reroute the lava flow to another area by destroying the earth beneath it. But be careful, that lava may travel to another area and make spelunker soup out of some other unsuspecting survivors.</p>
<p>Due in Fall of 2009 for the PlayStation Network, <em>PixelJunk Shooter</em> is the fourth game in Q-Games&#8217; successful <em>PixelJunk</em> series. Combining simple and addictive gameplay with equally simple and addictive graphics, <em>PixelJunk Shooter</em> looks to live up to the standard set by its predecessors.<br />
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		<title>E3 2009 &#8211; Rockstar fights the Cold War with &#8216;Agent&#8217;</title>
		<link>http://gamenorth.ca/2009/06/03/e3-2009-rockstar-fights-the-cold-war-with-agent/</link>
		<comments>http://gamenorth.ca/2009/06/03/e3-2009-rockstar-fights-the-cold-war-with-agent/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:24:21 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Rockstar North]]></category>
		<category><![CDATA[Sony Press Conference]]></category>
		<category><![CDATA[Take-Two]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1699</guid>
		<description><![CDATA[Rockstar North, the studio that brought you the <em>Grand Theft Auto</em> series, brings espionage to the PlayStation 3.]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games announced that <em>Agent</em>, a title set in the height of the Cold War at the end of the 1970s, will be heading to the PS3 exclusively at the Sony press conference yesterday. There aren&#8217;t many details yet, and nothing we saw during the press conference really excited us, but espionage and assassination are never elements to be ignored in a video game. Oh, plus Rockstar&#8217;s other <a title="Grand Theft Auto IV" href="http://gamenorth.ca/tag/grand-theft-auto-4/">games</a> have been pretty ok, too.</p>
<p>We&#8217;ll post more details as we get them.</p>
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		<title>E3 2009 &#8211; The plot thickens in the latest trailer for &#8216;Heavy Rain&#8217;</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-the-plot-thickens-in-the-latest-trailer-for-heavy-rain/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-the-plot-thickens-in-the-latest-trailer-for-heavy-rain/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 03:40:49 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1695</guid>
		<description><![CDATA[How far will you go to save someone you love?]]></description>
			<content:encoded><![CDATA[<p>As we grow closer to the release of <em>Heavy Rain</em>, more and more information is becoming known about the Quantic Dream-developed thriller. The plot thickens in this new trailer for the game as the elusive Origami Killer claims the life of yet another victim.</p>
<p>With the dynamically evolving storytelling mechanics of <em>Heavy Rain</em>, the next victim could be <em>you</em>.<br />
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		<title>E3 2009 &#8211; Insomniac Games guide us through a &#8216;Crack in Time&#8217;</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-insomniac-games-guide-us-through-a-crack-in-time/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-insomniac-games-guide-us-through-a-crack-in-time/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 03:25:22 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Ratchet & Clank]]></category>
		<category><![CDATA[Ratchet & Clank Future: A Crack in Time]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Creative Director Brian Allgeier reveals some of the new characters, weapons and locales found in <em>Ratchet &#038; Clank Future: A Crack in Time</em>.]]></description>
			<content:encoded><![CDATA[<p>Everyone&#8217;s favourite intergalactic duo returns this fall in <em>Ratchet &amp; Clank Future: A Crack in Time</em>. Picking up after the events of <em>Rachet &amp; Clank Future: Quest for Booty</em>, <em>Rachet &amp; Clank Future: A Crack in Time</em> will see players control both Ratchet and Clank in their quest to reunite and save the universe. Each character will have new abilities at their disposal as they attempt the thwart the plans of the evil Dr. Nefarious, long-time antagonist in the franchise.</p>
<p>To further reveal the gameplay enhancements found <em>Rachet &amp; Clank Future: A Crack in Time</em>, Insomniac Games have sent us this walkthrough video. Guided by Creative Director Brian Allgeier, the video gives us a glimpse of the new characters, new weapons, and new locales found in the game.<br />
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		<title>E3 2009 &#8211; This &#8216;Uncharted 2: Among Thieves&#8217; trailer is a work of art</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-this-uncharted-2-among-thieves-trailer-is-a-work-of-art/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-this-uncharted-2-among-thieves-trailer-is-a-work-of-art/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 01:34:03 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Elena Fisher]]></category>
		<category><![CDATA[Nathan Drake]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[Nathan Drake and Elena Fisher are re-united in this gorgeous trailer.]]></description>
			<content:encoded><![CDATA[<p>Like the very treasures that Nathan Drake seeks to unearth, <em>Uncharted 2: Among Thieves</em> is a sight to behold. The first <em>Uncharted</em> was a work of art &#8211; one that I thought may never be surpassed in the current generation of consoles &#8211; but from the looks of this trailer, Naughty Dog have outdone themselves again.</p>
<p>The colours are rich and vibrant, the environment and character details are staggering, and the animations and facial expressions are unbelievably life-like. The best part? It&#8217;s all real-time.</p>
<p>Actually, the best part is the return of my beloved Elena Fisher, but that may just be me. Thanks, Naughty Dog!<br />
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		<title>E3 2009 &#8211; Sony cuts &#8216;God of War III&#8217; presentation short, Kratos displeased</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-sony-cuts-god-of-war-iii-presentation-short-kratos-displeased/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-sony-cuts-god-of-war-iii-presentation-short-kratos-displeased/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 00:59:44 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[SCEA]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Press Conference]]></category>

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		<description><![CDATA[I would've thought that Sony would make absolutely sure that there was enough time to show off their flagship title, <em>God of War III</em>. But I was wrong.]]></description>
			<content:encoded><![CDATA[<p>There was only 4 minutes left in Sony&#8217;s press conference, and the presenter announces a video for Team Ico&#8217;s new game, <em>The Last Guardian</em>. Thankfully, the codenamed Project TRIco trailer lasted only a couple of minutes, still leaving time for the headliner: <em>God of War III</em>. A live demo was shown, with Kratos up to his usual antics of cruel dismemberment and over the top violence, but the presentation had to be cut short due to time constraints.</p>
<p>From what was shown, the last chapter of the prestigious <em>God of War</em> series didn&#8217;t look to have anything really new to offer besides moves, weapons, and enemies. The same Active Time Events, brutality, huge bosses, mythical enemies, and wonderful, saucy action. One neat thing that happened was that the start menu melded seamlessly into gameplay.</p>
<p>Oh, and those poor, poor bird creatures. We haven&#8217;t received the trailer from E3 yet, but we&#8217;ll be sure to post it when we do.</p>
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		<title>E3 2009 &#8211; &#8216;Final Fantasy XIV&#8217; is the one after XIII, exclusive to the PS3</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-final-fantasy-xiv-is-the-one-after-xiii-exclusive-to-the-ps3/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-final-fantasy-xiv-is-the-one-after-xiii-exclusive-to-the-ps3/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 23:44:07 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Sony Press Conference]]></category>
		<category><![CDATA[SQUARE ENIX]]></category>

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		<description><![CDATA[Sony dropped a bombshell and declared that <em>Final Fantasy XIV</em> is coming only to the PS3 and PC - and sooner than you think.]]></description>
			<content:encoded><![CDATA[<p>The spiritual successor to <em>Final Fantasy XI</em> has a name, or rather a numeral: XIV. Square Enix is shockingly bringing a second <em>Final Fantasy</em> to PS3 and PC in (presumably late) 2010. Sony shocked the world by announcing this exclusivity after breaking the console barriers for their other 2010 <a title="Final Fantasy XIII" href="http://gamenorth.ca/tag/final-fantasy-xiii/">release</a>. Instead of being a tradition Japanese RPG though, this offering will be a MMORPG.</p>
<p><em>Final Fantasy XIV</em> will be released simultaneously worldwide in four languages: Japanese, English, French and German.</p>
<p><strong>Update:</strong> At their own press conference the next day, Square Enix went on record stating: &#8220;in terms of all other hardware, including Microsoft consoles, we are considering all other options at this time.&#8221;</p>
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		<title>E3 2009 &#8211; Race, create, and share with &#8216;ModNation Racers&#8217;</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-race-create-and-share-with-modnation-racers/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-race-create-and-share-with-modnation-racers/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 23:30:49 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[Oh Canada!]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Share]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Press Conference]]></category>
		<category><![CDATA[United Front Games]]></category>

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		<description><![CDATA[Vancouver, British Columbia's own United Front Game brings us the next game in Sony's Play, Create, Share genre.]]></description>
			<content:encoded><![CDATA[<p>Sony has revealed the next game for their Play, Create, Share genre: <em>ModNation Racers</em>. Developed by Vancouver, British Columbia&#8217;s own<a href="http://www.unitedfrontgames.com/"> United Front Games</a>, <em>ModNation Racers</em> is a thoroughly fresh take on classic kart racing gameplay that empowers players to personalize the entire game.</p>
<p>Players can customize their own characters, build their own karts, and design their own race tracks. The characters themselves &#8211; called Mods &#8211; resemble super-stylized versions of vinyl figures and can be fully customized from head to toe. The karts are just as customizable, allowing players to apply custom decals and paint jobs to match the attitude of their Mod. But the most impressive aspect of <em>ModNation Racers</em> is the track design functionality.</p>
<p>Players are given simple and accessible tools to create any track that they can dream up. Like <em>LittleBigPlanet</em> before it, all of the creation tools used to create the in-game tracks will ship with <em>ModNation Racers</em>. The best part? The tools are so simple and intuitive that a professional-looking and fun track can be designed in mere minutes. Players can add hairpin turns, rickety old bridges, create hills, and add other elements to the race track on a whim.</p>
<p>And it wouldn&#8217;t be a Play, Create, Share game if you couldn&#8217;t share all of your creations with the community. Players will be able to share their Mod character designs, their customized karts, and their twisting tracks with the rest of the world via the PlayStation Network.</p>
<p>Best of all? <em>ModNation Racers</em> looks like a blast to play. With plenty of items and weapons to pick up while blazing around the track, coupled with the limitless potential for new content and online multiplayer, <em>ModNation Racers</em> quickly raced to front of my most anticipated games list.</p>
<p><em>ModNation Racers</em> launches in 2010, and I&#8217;ll be waiting at pole position.</p>

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