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	<title>gamenorth.ca &#187; Microsoft Game Studios</title>
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		<title>&#8216;Gears of War 2: All Fronts Collection&#8217; giveaway</title>
		<link>http://gamenorth.ca/2010/07/16/gears-of-war-2-all-fronts-collection-giveaway/</link>
		<comments>http://gamenorth.ca/2010/07/16/gears-of-war-2-all-fronts-collection-giveaway/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 15:40:20 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Oh Canada!]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=5187</guid>
		<description><![CDATA[<em>Gears of War 2</em> fans are about to earn an unprecedented amount of experience, and we want to help them do it in style.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } -->It&#8217;s no secret that we&#8217;re huge <a href="http://gamenorth.ca/tag/gears-of-war/"><em>Gears of War</em></a> fans here at GameNorth. We&#8217;ve spent many a cold Canadian evening huddled near the warmth of our over-heating Xbox 360s while chainsawing wave after wave of Locust, Canadian-style, which involves apologizing politely before, during, and after the bloody act takes place. As such, we were delighted when Rod Fergusson, Executive Producer of the <em>Gears of War</em> franchise, and fellow canuck, announced his brilliant, if not slightly misguided, plans for a <a href="http://gamenorth.ca/tag/gears-of-war-2/"><em>Gears of War 2</em></a> bonus XP weekend set to take place during San Diego Comic Con (<strong>July 22 – 25</strong>), where Epic will giving fans a chance to play <a href="http://gamenorth.ca/tag/gears-of-war-3"><em>Gears of War 3</em></a>.</p>
<p>For those that haven&#8217;t caught wind of his zany plans, Rod will be awarding <em>Gears of War 2</em> players with an experience points multiplier equal to the sum of his <a href="http://twitter.com/GearsViking">Twitter</a> followers divided by 500. When he originally proposed the idea on Wednesday, July 14, he had 3000 followers. As of time of writing this article, he has 10,793, but chose to cap his campaign at 10,000 followers and a 20X experience points modifier. That&#8217;s a lot of XPs!</p>
<p><span style="color: #ff0000;"><strong>The Contest</strong></span></p>
<p>To honour Rod&#8217;s crazy idea and his ongoing dedication to the <em>Gears of War</em> community, we&#8217;ve decided to award <strong>five</strong> lucky readers with <em>Gears of War 2: All Fronts Collection</em> codes, giving them the chance to enjoy all 19 DLC maps while earning truckloads of XP!</p>
<p>To enter, simply tell us what excites you most about Epic&#8217;s upcoming <em>Gears of War 3</em> by commenting on the article below. On the morning of <strong>Thursday</strong>, <strong>July 22</strong>, to coincide with the opening of the San Diego Comic Con, we&#8217;ll draw <strong>five</strong> names out of a hat and announce the winners. Remember: only Canadians need apply! You can still leave a comment if you&#8217;re not Canadian &#8211; as we&#8217;re always happy to hear and talk about <em>Gears</em> &#8211; you just won&#8217;t be eligible to win a prize.</p>
<p>For further rules and eligibility, please consult our official <a href="http://gamenorth.ca/contest-rules/">contest rules</a>. Failure to comply with these rules will result in a merciless chainsawing. Canadian-style, of course.</p>
<p><strong>Good luck!</strong></p>
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		<title>Review &#8211; Forza Motorsport 3 (X360)</title>
		<link>http://gamenorth.ca/2009/10/29/review-forza-motorsport-3-x360/</link>
		<comments>http://gamenorth.ca/2009/10/29/review-forza-motorsport-3-x360/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:35:43 +0000</pubDate>
		<dc:creator>Brad Petch</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Forza]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=4341</guid>
		<description><![CDATA[Microsoft Game Studios delivers one of the best racers of the year with something for everyone.  Could this be the definitive racing game review of this generation?]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamenorth.ca/tag/forza-3"><em>Forza Motorsport 3</em></a> is the culmination of years of work by Turn 10 and Microsoft Game Studios.  What started as a hardcore-only title on the Xbox is now a simulation-style racing title that has something for everyone.  Is it the most definitive racing game of this generation?  While the end result is not perfect, it is easily the most enjoyable racing game I have ever played.  The sheer amount of things to do is potentially overwhelming, but everything is presented cleanly. There is a focus on making it all approachable but it still contains depth for those who want to the details.</p>
<p><em>Forza 3</em> sports over 400 cars from 50 different manufacturers and thousands of upgradable bits and bobs.  These vehicles visit over 20 locations and race on over 100 different track layouts, which includes speed rings, drag strips and a few reverse tracks.  There are some sweet cars in the game, ranging from perfectly reasonable ones like the Firebird Trans Am to ridiculous stuff like the Veyron.  The game mixes some fictional courses in with real ones and even has a few winding road courses thrown in.  In a somewhat curious move, all cars and tracks are unlocked from the get-go, so no grinding is necessary.  Vehicles can only be upgraded and tweaked once they&#8217;re part of a garage, though, which can require a good deal of play to save up enough credits.  It&#8217;s an interesting move all the same, since it lets everyone go at their favourite bits right out of the box.  It does mean that there&#8217;s nothing to look forward to, though.</p>
<p>Screenshots show that a huge amount of effort has gone into making <em>Forza 3</em>&#8217;s car models absolutely stunning.  But nothing can show how the game looks and feels during that first race.  Every single race blazes at a solid 60fps.  I never experienced a moment of slowdown, frame drops or screen tearing during an offline race.  Having such a high frame rate makes controlling this beast an absolute dream.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/forzamotorsport301.jpg"><img class="alignleft size-medium wp-image-4359" src="http://gamenorth.ca/wp-content/uploads/forzamotorsport301-300x168.jpg" alt="forzamotorsport301" width="300" height="168" /></a>I&#8217;m not a huge fan of using racing wheels in games, even though it&#8217;s the preferable option.  Thankfully, driving using the regular controller works amazingly well.  Cars respond well to everything I do, and after only a couple races, I was back in the groove.  Racing hundreds of laps in a game that looks and feels this good is easy and fun.  It&#8217;s not necessarily the definitive racing graphics of this generation, but it is a very high watermark that will hopefully inspire other developers.</p>
<p>The interface, from menus to the HUD during races, has been designed to be simple.  Want to race?  Just choose Go Race.  Want to check out cars, or do upgrades, or go to the storefront?  Choose those options.  The HUD during races is the same for all vehicles and varies depending on the camera choice.  The good news is that the cockpit view in this game is perfectly playable, and shows a good amount of internal detail to boot, with working gauges and all that jazz.  There were a couple times I wished for a bit more detail in terms of on-screen stats about the race or trial I was taking part in, but what&#8217;s there is more than adequate.  During play the game will record ghost laps for each vehicle on each course, which is awesome.  I&#8217;m a huge supporter of the ghost agenda.</p>
<p>However, all is not well in the land.  As good as the in-game racing looks, it&#8217;s clear that corners were cut in order to keep the game at a solid 60fps.  During replays or the &#8216;car porn&#8217; slideshow in the menus, the game looks noticeably different.  During a race, there&#8217;s little in terms of post-processing effects, such as motion blur, pixel shading and bloom lighting.  There are some good lighting effects and transitions from dark to light that can be breathtaking on certain tracks, but the whole game has a very efficient look that can come across as plain.  During photo mode and replay mode, all sorts of tricks get turned on to make the game look great, but at the cost of the frame rate.  At the moment a race finishes, when the game switches from race mode to replay mode, the sudden change in frame rate can be very jarring.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/forzamotorsport302.jpg"><img class="alignright size-medium wp-image-4360" src="http://gamenorth.ca/wp-content/uploads/forzamotorsport302-300x168.jpg" alt="forzamotorsport302" width="300" height="168" /></a>The damage modeling that the game uses is visually weak, even though cars scratch up nicely, paint flakes off and body panels bend and distort.  There&#8217;s a little spark effect that comes off vehicles when they rub or bump, which comes across as a little weird, especially for cars that I know have carbon fiber shells.  But that&#8217;s really the extent of the damage.  It&#8217;s enough most of the time, but if a car takes a really bad turn and flips, it&#8217;ll come off looking like it just had a little rough love in the corner.  It&#8217;s the same with smashing into a wall at 150mph.  It&#8217;s a minor complaint, but it&#8217;s something that can spoil the immersion.</p>
<p>The roar of engines and squeal of tires in <em>Forza 3</em> are top notch.  I&#8217;m not a massive car buff, so I I don&#8217;t know how accurate all the sounds are, but every vehicle seems to have its own unique sound.  When a race is going smoothly, the sounds are great and adds to the excitement.  The collision noises are a little weak and usually amounts to little more than a thump or a bit of grinding.  The music is a vast and mixed bag.  The stuff we get at menus and during the little preview bits is generic electronic filler &#8211; nothing too offensive, but nothing that I can remember.  There&#8217;s some nice, slow piano pieces that play during car showcases.  There&#8217;s some rock, some drum and bass, some electronic, and some pop.  I have no idea who made this music, who the artists are, what the names of the tracks are, or anything -  there are no credits to be found.  There is no ability to skip or configure anything other than the volume. Which is a shame, because good music makes racing exciting. I either turned the music down, or put on my own terrible racing music for most of the game.</p>
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		<title>X&#8217;09 Toronto &#8211; Coverage begins!</title>
		<link>http://gamenorth.ca/2009/09/30/x09-toronto-coverage-begins/</link>
		<comments>http://gamenorth.ca/2009/09/30/x09-toronto-coverage-begins/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 20:45:53 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Canada]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[X'09]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=4074</guid>
		<description><![CDATA[Microsoft Canada held their annual preview event yesterday, and we went all the way to London to see it.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->You&#8217;ll have to excuse us, we&#8217;re not at our best. We&#8217;ve been gone for a day, we&#8217;ve been gaming since we left. These so-called vacations will soon be our death, we&#8217;re so hyped for the games, we need home for a rest.</p>
<p>Ahem.</p>
<p>GameNorth spent the a day in London yesterday. Not London, England, or even London, Ontario, but This is London, a trendy nightclub nestled in the heart of Toronto&#8217;s fashion district. Typically home to dance parties and fashion shows, This is London hosted a different kind of event yesterday: Microsoft Canada&#8217;s annual holiday gaming preview, X&#8217;09.</p>
<p>The venue was smaller than the one used last year, but that didn&#8217;t stop Microsoft Canada from filling it wall to wall with their most anticipated first and third-party titles of the upcoming holiday season. And if you were unable to make the trip out to London yesterday, have no fear, GameNorth took one for the team and played each and every one of them.</p>
<p>Throughout the remainder of the week, our Microsoft X&#8217;09 coverage will include previews and impressions of <a href="http://gamenorth.ca/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a>, <a href="http://gamenorth.ca/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>, <a href="http://gamenorth.ca/tag/modern-warfare-2"><em>Modern Warfare 2</em></a>, and more, as well as interviews from the event floor. We may even provide details on a top secret project out of Harmonix that involves the one and only MC Hammer!</p>
<p>Also noteworthy were the games and developers that were absent from X&#8217;09 this year. BioWare was a no-show, leaving many who were hoping to see <em>Mass Effect 2</em> and <em>Dragon Age: Origins</em> disappointed. <em>Alan Wake</em> and <em>Crackdown 2</em> were also absent, and several third-party developers, such as SEGA and Namco, chose not to make an appearance at the show. Regardless, we had a great time, played some great games, and met some great people. We can&#8217;t wait to do it all over again next year!</p>
<p>If you have any X&#8217;09 stories, feel free to post them in our comments below.</p>
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		<title>Review &#8211; Halo 3: ODST (X360)</title>
		<link>http://gamenorth.ca/2009/09/30/review-halo-3-odst/</link>
		<comments>http://gamenorth.ca/2009/09/30/review-halo-3-odst/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 18:49:11 +0000</pubDate>
		<dc:creator>Brad Petch</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=4067</guid>
		<description><![CDATA[Drop into New Mombasa for a short but awesome mission.  Then survive online with your squad.]]></description>
			<content:encoded><![CDATA[<p>Eight years ago, Microsoft&#8217;s original Xbox launched with a little game named <em>Halo: Combat Evolved</em>.  Developed by Microsoft and Bungie (a company known for first-person shooters on the Mac and gory real-time strategy games), the <em>Halo</em> series ended up being responsible for most of the ills of modern society, according to the message boards and the online behaviour of its player base.</p>
<p>But it&#8217;s been a damn good series and a fun ride.  We finished the fight just last year, with a release that was so huge the movie industry blamed it for movies sucking.  So that&#8217;s it: no more <em>Halo</em>, time to move on.</p>
<p>Not so fast.  Bungie&#8217;s got a couple more in them, and we&#8217;ve just been treated to the latest iteration:  <a href="http://gamenorth.ca/tag/halo-3-odst"><em>Halo 3: ODST</em></a>.  Not since the original <em>Halo</em> have we had a colon in the title.  Appropriately, the gameplay is also a throwback to the original series, bringing back health packs, losing dual-wielding, and lessening the jumping insanity.</p>
<p>Originally planned as a sort of stand-alone expansion pack, <em>ODST</em> has evolved into a full retail game.  We get a Campaign mode and the Firefight survival mode on disc one and all the <em>Halo 3</em> multiplayer goodness packed onto a second disc.</p>
<p>All of <em>ODST</em> supports standard Bungie.net functionality.  Saved films, saved pictures, as well as a log of all games played, with stats, medal counts, and other goodies for an OCD-enhanced gamer to worry over.</p>
<p><em>ODST</em> runs on a modified version of the <em>Halo 3</em> engine and uses a large number of <em>Halo 3</em> assets (weapons, aliens, vehicles and so on).  There&#8217;s been a few improved shaders and lighting effects.  The new VISR mode looks really good and adds a useful twist, but this is a Halo game through and through.  The level design and art direction is solid.  Local co-op&#8217;s been cut down to two player split screen, but all co-op modes still support up to four player on Xbox LIVE and through System Link.</p>
<p>Sound is typical of Halo, although the familiar Gregorian chant from the previous games in the series is taking a vacation.  There are some jazzy little bits for the detective parts, but otherwise the music&#8217;s about what would be expected.  I had no problems with the voice acting, although I seem to be in the minority in this regard.</p>
<p>On the whole, the package is good and offers a decent value for its price.  But I&#8217;m a <em>Halo</em> fan who knows other <em>Halo</em> fans, and I&#8217;m interested in seeing the story from the first three continue.  For someone who&#8217;s new to the series, or who doesn&#8217;t have a lot of interest in the various multiplayer modes (both versus and co-op are significant portions of the game&#8217;s content), it&#8217;s somewhat less attractive.</p>
<p><span style="color: #ffffff;"><strong>Campaign</strong></span></p>
<p><em>ODST</em>&#8217;s story focuses around a squad of ODSTs dropped into New Mombasa, sometime between the events of <em>Halo 2</em> and <em>Halo 3</em>.  Other squads were aiming for a Covenant ship, but this one had mysterious orders from a new commander.  Things go awry and the team&#8217;s rookie member (conveniently referred to as Rookie) passes out and awakens six hours later, alone, in the night streets of New Mombasa, looking to piece together what happened to his team and what to do about those mysterious orders.</p>
<p>The campaign mode alternates between two approaches.  Rookie wanders New Mombasa at night, gathering clues and triggering flashbacks of what&#8217;s been going on the past six hours.  These flashbacks are played out in full.  There&#8217;s no real difference between the various ODST members in terms of control, although some have slightly different loadouts.  These levels are fairly standard and full of <em>Halo</em> goodness.  Depending on the difficulty, they start off about half an hour long, slowly increasing in length over the course of the game.  There&#8217;s a good variety to these stages.  There&#8217;s nothing that takes place on Covenant ships, but also nothing that involves any members of the Flood.  No Flood is a very, very good thing.</p>
<p>In between these stages, control shifts back to Rookie.  New Mombasa is a massive city, and there&#8217;s a lot of area he can cover.  He gets a map and knows where he has to go, but it&#8217;s up to the player to figure out how he&#8217;s getting there.  It&#8217;s an almost non-linear approach to <em>Halo</em>, except that he&#8217;s usually limited in terms of where he can go and what his goals are.  I enjoyed the city sections.  It&#8217;s possible to sneak around enemies instead of engaging them.  The game&#8217;s new VISR mode (a friend-and-foe identifying night vision mode) really shines at night.  Not only because it&#8217;s not blindingly bright, but it really helps the design of the city pop out.</p>
<p>There&#8217;s a little more to do during these night sections than just idly wander in the general direction of the blip on his compass.  The city is controlled by a Superintendent-class AI with a bit of a story of its own.  It&#8217;s quite interested in having this story told, and will try to help Rookie understand what&#8217;s going on.  There&#8217;s audio logs to be collected from assorted locations throughout the city.  The AI will try to get his attention by flashing headlights, changing billboards to read &#8220;Detour&#8221;, &#8220;Turn Left&#8221; or &#8220;Slow down&#8221;, making ATMs freak out, phones ring and so on.  The AI has a limited vocabulary and wants to Keep It Clean however it can manage.  The sidestory is a little melodramatic, but adds a personal touch (and a number of faces) to the <em>Halo</em> backstory.</p>
<p>All in all, the campaign&#8217;s a little short.  It can be completed in five to six hours, again depending on difficulty.  There&#8217;s an assortment of achievements for doing specific things on specific levels, as well as clearing the game on difficulties up to Legendary.  Although <em>Halo 3</em>&#8217;s Campaign Scoring mode returns, with par scores in the campaign levels, there are no achievements associated with them.  Playing through Campaign on at least Normal will unlock the majority of ODST models for Firefight mode, as well as the remaining Firefight levels.</p>
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		<title>Xbox Canada is searching for Canada&#8217;s biggest &#8216;Halo&#8217; fan!</title>
		<link>http://gamenorth.ca/2009/09/11/xbox-canada-is-searching-for-canadas-biggest-halo-fan/</link>
		<comments>http://gamenorth.ca/2009/09/11/xbox-canada-is-searching-for-canadas-biggest-halo-fan/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 13:50:03 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Xbox Canada]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=4041</guid>
		<description><![CDATA[The winner will be awarded an ultimate <em>Halo</em> prize pack and VIP access to the largest <em>Halo</em> event in Canada!]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Think you&#8217;re the biggest <em>Halo</em> fan in Canada? Microsoft and Xbox Canada want to give you the chance to prove it! By becoming a fan of <a href="http://www.facebook.com/search/?q=Xbox+Canada&amp;init=quick#/XboxCanada?ref=search&amp;sid=520515548.3412876409..1">Xbox Canada</a> on Facebook and posting a photograph of yourself proving your <em>Halo</em> fandom on their wall, you will be given a chance to earn the title of Canada&#8217;s Biggest Halo Fan and will receive a trip for two to Toronto, the ultimate <em>Halo</em> prize pack, and VIP access to the biggest <em><span style="text-decoration: none;">Halo</span></em> event held in Canada.</p>
<p>In addition to the grand prize, Xbox Canada will be awarding five <em>Halo 3: ODST</em> prize packs to runners-up. So get out your Spartan costume, give a camera to a friend, and get a little crazy, Canada! Best of luck to all who enter!</p>
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		<title>Microsoft announces &#8216;Fable III&#8217; for the Xbox 360</title>
		<link>http://gamenorth.ca/2009/08/20/microsoft-announces-fable-iii-for-the-xbox-360/</link>
		<comments>http://gamenorth.ca/2009/08/20/microsoft-announces-fable-iii-for-the-xbox-360/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 15:05:04 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Fable III]]></category>
		<category><![CDATA[Lionhead Studios]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[X360]]></category>

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		<description><![CDATA[The quest for the throne of Albion begins in Fall 2010.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Ever since our first journey to the world of Albion in 2004, the <em>Fable</em> franchise has offered gamers the opportunity to choose their own destinies as a hero, a villain, or someone in between, where the possibilities were nearly limitless and the consequences helped shape not only your character, but the world that surrounded them. Determined to explore the farthest reaches of the moral compass, and the world of Albion, Microsoft&#8217;s Lionhead Studios have announced <em>Fable III</em>.</p>
<p>Currently scheduled for Fall 2010, <em>Fable III</em> will ask players: What would you sacrifice in order to secure the crown of Albion? Will you uphold the values and principles that led to your ascension, or will you be corrupted by the very station you&#8217;ve strived to acquire? Will you be a monarch of the people, or bring the entirety of Albion to the brink of collapse?</p>
<p>“We’ve spent a lot of time at Lionhead thinking about how we can innovate the gameplay and progress the world of the <em>Fable</em> games for its third chapter, and we’re confident that players won’t second-guess what we have planned for <em>Fable III</em>,” said Molyneux, who also serves as creative director of Europe, the Middle East and Africa for Microsoft Game Studios. “Though I can’t give too much away right now, players should expect to have to make much tougher choices with far wider consequences than ever before in Albion — and with many more interactive adventure elements.”</p>
<p>The epic story of <em>Fable III</em> and the journey to rule the throne of Albion begins five years after the events of <em>Fable II</em>, and the character that gamers create is said to be the child of their <em>Fable II</em> hero (or villain). I wonder if the previous character would be imported in some way if you have an existing <em>Fable II</em> save game on your console. If <a href="http://gamenorth.ca/tag/mass-effect-2"><em>Mass Effect</em></a> can do it, so can <em>Fable</em>! Furthermore, with Project Natal due roughly at the <a href="http://gamenorth.ca/2009/06/13/new-xbox-in-fall-2010/">same time</a> as <em>Fable III</em>, and Peter Molyneux&#8217;s known <a href="http://gamenorth.ca/2009/06/02/e3-2009-everybody-meet-milo/">involvement</a> in its development, is it possible that we&#8217;ll see Natal functionality in <em>Fable III</em>?</p>
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		<title>Turn 10 reveals new cars and tracks for &#8216;Forza Motorsport 3&#8242;</title>
		<link>http://gamenorth.ca/2009/07/31/turn-10-reveals-new-cars-and-tracks-for-forza-motorsport-3/</link>
		<comments>http://gamenorth.ca/2009/07/31/turn-10-reveals-new-cars-and-tracks-for-forza-motorsport-3/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:13:39 +0000</pubDate>
		<dc:creator>Mike Roberts</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Forza]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Turn 10]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3688</guid>
		<description><![CDATA[Compete in some European Sport-Compacts on the Circuit de Catalunya and the Nürburgring raceway.]]></description>
			<content:encoded><![CDATA[<p>Turn 10 has announced the addition of the breathtaking Circuit de Catalunya, home of the Formula-1 Spanish Grand Prix, along with the return of the Nürburgring raceway in Germany to its exciting track list.</p>
<p>Fans will be able to pilot these new tracks with some new snazzy Euro Sport-Compacts such as the 2009 Alfa Romeo Brera Ti and the 2008 Saab 9-3 Turbo X . Along for the ride comes a whole list of other Sport-Compacts for you to race and tinker with.</p>
<p><em>2009	Alfa Romeo	Mito<br />
2010	Fiat	500 Abarth SS<br />
2009	Ford	Fiesta Zetec S<br />
2009	Ford	Focus RS<br />
2009	Lotus	Evora<br />
2009	MINI	John Cooper Works<br />
2009	Renault	Twingo Renault Sport Cup<br />
2009	SEAT	Ibiza Cupra<br />
2009	Vauxhall	Corsa VXR<br />
2009</em><em> Volvo	C30 R-Design</em></p>
<p>Get behind the wheel of these new rides this October.</p>
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		<title>An exciting song line-up for &#8216;Lips:Number One Hits&#8217;</title>
		<link>http://gamenorth.ca/2009/07/31/an-exciting-song-line-up-for-lipsnumber-one-hits/</link>
		<comments>http://gamenorth.ca/2009/07/31/an-exciting-song-line-up-for-lipsnumber-one-hits/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:08:20 +0000</pubDate>
		<dc:creator>Mike Roberts</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[iNiS]]></category>
		<category><![CDATA[Lips]]></category>
		<category><![CDATA[Lips: Number One Hits]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3685</guid>
		<description><![CDATA[I'll be plugging my ears as my friends and family try desperately to sing like the stars.]]></description>
			<content:encoded><![CDATA[<p>The newest game in the <em>Lips</em> franchise is looking to be shaping up nicely with an impressive song list when it hits shelves this fall. <em>Lips: Number One Hits </em>will contain over 40 songs, all of which have graced the #1 spot in either the US and the UK music charts. Here&#8217;s just a small sample of the song list:</p>
<ul>
<li><em>California Love</em>- 2Pac feat. Dr.Dre and Roger Troutman</li>
</ul>
<ul>
<li><em>Barbie Girl</em>-Aqua</li>
</ul>
<ul>
<li> <em>Just Dance</em>- Lady Gaga feat. Colby O&#8217;Donis</li>
</ul>
<ul>
<li><em>Everybody Wants To Rule The World</em>- Tears for Fears</li>
</ul>
<ul>
<li><em>The Fear</em>-Lily Allen</li>
</ul>
<ul>
<li><em>Don&#8217;t Phunk With My Heart</em>- Black Eyes Peas</li>
</ul>
<ul>
<li><em>I Don&#8217;t Feel Like Dancin&#8217;</em>-Scissor Sisters</li>
</ul>
<ul>
<li><em>Heartless</em>- Kanye West</li>
</ul>
<ul>
<li><em>Touch My Body</em>-Mariah Carey</li>
</ul>
<ul>
<li><em>Hey There Delilah</em>-Plain White T&#8217;s</li>
</ul>
<ul>
<li><em>Always On My Mind</em>-Pet Shop Boys</li>
</ul>
<ul>
<li><em>I&#8217;m Yours</em>- Jason Mraz</li>
</ul>
<ul>
<li><em>Push The Button</em>-Sugerbabes</li>
</ul>
<p>There will  be theme packs available as downloadable content after the release so singers can personally customize their track list. All the songs from the original <em>Lips</em> are also compatible with <em>Lips: Number One Hits</em> so you will always have a chance to expand your library.</p>
<p>The game releases October 2009. Just make sure you have some earplugs handy.</p>
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		<title>Microsoft releases &#8216;Forza Motorsport 3&#8242; Limited Collector&#8217;s Edition, pre-order details</title>
		<link>http://gamenorth.ca/2009/07/27/microsoft-releases-forza-motorsport-3-limited-collectors-edition-pre-order-details/</link>
		<comments>http://gamenorth.ca/2009/07/27/microsoft-releases-forza-motorsport-3-limited-collectors-edition-pre-order-details/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 22:29:40 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Collector's Edition]]></category>
		<category><![CDATA[Forza]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Pre-Order Bonus]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3621</guid>
		<description><![CDATA[<em>Get your motor runnin'...</em>]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->With more than four-hundred cars to be driven on over one-hundred international tracks, <a href="http://gamenorth.ca/tag/forza-3/"><em>Forza Motorsport 3</em></a> is shaping up to be the biggest racing title to launch this year, and potentially the most <a href="http://gamenorth.ca/2009/06/01/e3-2009-microsoft-and-turn-10-take-another-lap-with-forza-3/">definitive racing game</a> of this generation. To make the game&#8217;s October release even sweeter, Microsoft today announced a pre-order bonus as well as a Limited Collector&#8217;s Edition of the game.</p>
<p>Gamers that choose to pre-order the game will earn themselves a limited edition Audi R8 V10, custom painted by <em>Forza Motorsport 3</em> Design Challenge contest winner, Justin Van Dusen II from Midland, Michigan. After earning nearly three-hundred thousand votes, Justin&#8217;s car was picked by the <em>Forza</em> Community as the exclusive downloadable pre-order car.</p>
<p>And for those that are really serious about hitting the track, the <em>Forza Motorsport 3</em> Limited Collector&#8217;s Edition is for you. Those who purchase the Limited Collector&#8217;s Edition will earn instant VIP Membership status within the <em>Forza</em> community, including special recognition in the new Storefront feature as well as the online Auction House, scoreboards, ForzaMotorsport.net, and more. Furthermore, as a VIP member, gamers will earn exclusive access to five of the world&#8217;s hottest cars:</p>
<p><strong>2009 Aston Martin DBS<br />
2009 Chevrolet Corvette ZR1<br />
2007 Ferrari 430 Scuderia<br />
2007 Lamborghini Gallardo Superleggera<br />
2007 Porsche 911 GT3 RS (977)</strong></p>
<p>And as another perk of the Limited Collector&#8217;s Edition, gamers will receive an exclusive car pack, personally hand-picked, tuned, and painted by the development team at Turn 10:</p>
<p><strong>Audi R8 5.2 FSI Quattro<br />
Acura NSX<br />
Nissan Fairlady<br />
Aston Martin DB9<br />
2008 Dodge Charger Stock Car</strong></p>
<p>VIP Members will also gain access to exclusive designs and tuning kits made by the Turn 10 developers as they become available.</p>
<p>The Limited Collector&#8217;s Edition will also feature a <em>Forza Motorsport 3</em> collector&#8217;s keychain and a 2GB USB thumbdrive that gamers can use to store their Forza videos, photos, and more. It may not offer <a href="http://gamenorth.ca/2009/07/16/call-of-duty-modern-warfare-2-limited-edition-bonus/">night vision goggles</a>, but it still sounds like a great purchase for hardcore Forza fans.</p>
<p><em>Forza Motorsport 3</em> hits the road on October 27. The price of the Limited Collector&#8217;s Edition has yet to be announced.</p>
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		<title>Review &#8211; Halo Wars (X360, DLC included)</title>
		<link>http://gamenorth.ca/2009/07/23/review-halo-wars-x360-dlc-included/</link>
		<comments>http://gamenorth.ca/2009/07/23/review-halo-wars-x360-dlc-included/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:29:33 +0000</pubDate>
		<dc:creator>Brad Petch</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Ensemble Studios]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Real-time Strategy]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Robot Entertainment]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3413</guid>
		<description><![CDATA[Ensemble's swan song, <em>Halo Wars</em> brings real-time strategy to the Xbox 360 in a surprisingly successful way.]]></description>
			<content:encoded><![CDATA[<p>Few games have been as polarizing as the first-person <a href="http://gamenorth.ca/tag/halo"><em>Halo</em></a> series.  For better or worse, a good deal of what <em>Halo</em> popularized has become convention: Regenerating health and shields, forced weapon choices, and the control scheme, just to name a few.  It was not necessarily the first game to do these things, but now we&#8217;re stuck with them.  <em>Halo Wars</em> seems like an attempt to do the same standardization for the real-time strategy genre on consoles.  EA had tried a few control variations on a couple of PC-centric RTSes (<em>Battle for Middle Earth II</em>, <em>Command &amp; Conquer 3</em>), but it felt like an approximation of PC-style controls on a controller unsuited to the task.  <em>Halo Wars</em> was built from the ground up to be a 360-exclusive, with controls and design decisions that promised to streamline the whole experience, all backed by a developer with considerable RTS knowledge.</p>
<p>Unfortunately, the original developer, Ensemble Studios, is no more, which is a shame, because that whole situation overshadowed what is a really decent game.  It looks great, plays really well, and is the first RTS I&#8217;ve played that really feels at home on a console.  Sure, it made some sacrifices to make it all work, and the value of the whole package can be really questionable at times, especially for a gamer who is only interested in part of the package.  But it manages to fulfill what I see as its two primary goals: bring out an RTS that a <em>Halo</em> player might play, and present the <em>Halo</em> universe in a way a non-FPS gamer might care about.</p>
<p>As a bit of a disclaimer, I fall into the former category.  I&#8217;m certainly no <em>Halo</em> superstar, but I have played all three.  I&#8217;m also a modest RTS fan.  I&#8217;ve enjoyed the assorted <em>Warcrafts</em> and <em>Command &amp; Conquers</em> by muddling through them in my own way.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/halowarsscreen04.jpg"><img class="alignleft size-medium wp-image-3425" src="http://gamenorth.ca/wp-content/uploads/halowarsscreen04-300x168.jpg" alt="halowarsscreen04" width="300" height="168" /></a>The game wears its<em> Halo</em> crown very well.  The main menu opens with a remix of a familiar theme, with all the expected blue highlights and doodads.  I was especially impressed with the inclusion of a <em>Halo</em> Timeline.  It&#8217;s a group of about fifty key events (about a third of them initially locked) that take place during the Covenant Wars, leading right up to the events that started the original <em>Halo</em> game.  I&#8217;ve always enjoyed <a title="spoilers!" href="http://halo.wikia.com/wiki/Halo:_Combat_Evolved#Storyline" target="_blank">Bungie&#8217;s backstory</a>, a lot of which didn&#8217;t fit in too well with the run-and-gun action, so it&#8217;s nice to be able to read up and know what&#8217;s going on.</p>
<p>The core of the single player experience is the campaign mode.  A number of bells and whistles are packed into it, but it does come across as underwhelming.  It&#8217;s 15 stages, and UNSC only.  Although the Covenant units are playable in the Skirmish and Multiplayer modes, there&#8217;s no matching campaign.  It&#8217;s a little disappointing, especially given how much I was impressed by the campaign that is there.  The game has absolutely amazing pre-rendered cutscenes.  They&#8217;re very well done, very exciting, and fit the theme of <em>Halo</em> very well, much like the initial teaser released back during E3 a few years ago.  They set up the missions and join them together.</p>
<p>Once in the mission, there&#8217;s a so-so cutscene done in the engine.  Except that it has all been captured and compressed to the point where it looks rather blocky.  The actual game looks quite good, so it&#8217;s really a minor squabble.  There were no noticeable framerate issues, as I was too involved in the action to notice. The UI is simple – just a little minimap in the upper-right, next to unit numbers, reactor level, and number of remaining resources.  Along the bottom will be icons when units are selected.</p>
<p>The sound fits the pace of the action very well.  <em>Halo</em>-ish music at the right times, rising when things get exciting, growing muted when there&#8217;s a calm moment.  All the familiar shouts and explosions, panicked Grunts and plasma blasts.  The voice acting during cutscenes was perfectly fine, which is always a nice surprise.</p>
<p>The game&#8217;s tutorial explains most of the controls, and there&#8217;s really not a lot to explain.  Analog sticks move and rotate the screen, A select units, and B cancels selection.  X is move/attack, and Y uses the single special ability of any selected item.  LT speeds up movement, RT cycles through selected units, LB selects all units, and RB selects all units on the screen.  The d-pad is used for bringing up commander abilities and cycling between various locations (bases, alerts, armies).</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/halowarsscreen06.jpg"><img class="alignright size-medium wp-image-3423" src="http://gamenorth.ca/wp-content/uploads/halowarsscreen06-300x168.jpg" alt="halowarsscreen06" width="300" height="168" /></a>That&#8217;s really it.  Ensemble streamlined all the complicated controls a PC RTS would have to just those.  No more than one ability per unit, no real way to create squads or groups of units, and so on.  A very simple interface.  It really does work, though.  It&#8217;s easy to roll into battle with a huge group of dudes, tap RT to cycle to tanks, get them aiming at a Scarab, tap RT again, get the Spartans trying to hijack a Wraith, and that sort of thing.  There&#8217;s no pinpoint precision, but there doesn&#8217;t need to be.  There&#8217;s enough control given to let the game shine.</p>
<p>The simplicity of the control extends to other parts of the game.  <em>Halo Wars</em> is built around the idea of a base.  Certain locations on every map can support a base.  Run a guy up there, choose Build Base, and you&#8217;re building that base!  It pops up with a Command Center and three empty pads.  Choose one of the empty pads and six options appear (some greyed out, depending on tech level).  Supply Pads constantly produce resources.  Gotta have a couple of those.  Reactors raise the tech level of the base.  They&#8217;re expensive, but necessary.  A Field Armoury allows for upgrades, but makes no units itself.  And then there are the Barracks, Vehicle Depot and Air Pad to produce the game&#8217;s various units.  It&#8217;s possible to upgrade the Command Center so the base has five or seven pads, as well as four locations for turrets.</p>
<p>And again, that&#8217;s really it.  The Covenant buildings have different names, and there are some slight differences, but the two factions are essentially the same.  The game&#8217;s tech tree (<a title="Halo Wars Tech Tree" href="http://www.xbox.com/NR/rdonlyres/D4B911A1-A5DB-4AC6-B550-7D6B8B82EB96/0/HaloWarsTechTree_Digital.pdf" target="_blank">PDF</a>) is very straightforward.  Each building can make two or three units, with a certain super unit getting unlocked should the tech be advanced enough, depending on the commander choice.  And it&#8217;s all wrapped up in a Rock-Paper-Scissors system:  infantry beats aircraft, which beats vehicles, which beat infantry, with a couple of exceptions. There&#8217;s an anti-infantry infantry unit (Flamethrower) and an anti-vehicle vehicle (Cobra), and the game does a good job of making all of this clear with on-screen prompts.</p>
<p>The major difference between the two factions is the way leaders are used.  For the UNSC, the leader is on the Spirit of Fire, in orbit.  They will have their one special ability, plus the ability to disrupt Covenant powers, send down healing / repairs, and order transports.  For the Covenant, the leader is on the battlefield.  His ability requires him to be in the area, putting him at risk.  Because of this, all Covenant bases have the ability to teleport units directly to the leader at any time, with no cost.  Kind of scary when you see the Arbiter running towards your base and suddenly he&#8217;s surrounded by a dozen squads of Suicide Grunts.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/halowarsscreen01.jpg"><img class="alignleft size-medium wp-image-3428" src="http://gamenorth.ca/wp-content/uploads/halowarsscreen01-300x168.jpg" alt="halowarsscreen01" width="300" height="168" /></a>I really don&#8217;t feel the simplicity of the game is that bad a thing.  Yes, there are really not all that many traditional strategic options, as far as development goes.  But just because there are not billions of units, and the ability to drop buildings everywhere, doesn&#8217;t mean it&#8217;s not a strategic game.  Resources are technically unlimited, but only come in so fast.  What should be focused on at one time?  Make them come in faster, focus on getting more bases for cheap Reactors, try to go for a Warthog rush, or rain down Regret death?  Every pad is precious.  By limiting building in such a way, every structure is valuable, even if resources would allow for many more to be made.  The metagame that works in a good RTS is still intact.</p>
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		<title>Preview &#8211; Gears of War 2: Dark Corners (X360)</title>
		<link>http://gamenorth.ca/2009/07/21/preview-gears-of-war-2-dark-corners/</link>
		<comments>http://gamenorth.ca/2009/07/21/preview-gears-of-war-2-dark-corners/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 16:25:37 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[All Fronts]]></category>
		<category><![CDATA[Dark Corners]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3404</guid>
		<description><![CDATA[We explore the <em>Dark Corners</em> of <em>Gears of War 2</em> and live to tell about it!]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Epic Games has a reputation for supporting their titles for years after they have been released, so it came as a surprise to nobody when they began to release downloadable content for their current generation of console titles. The original <em>Gears of War</em> saw two downloadable map packs that added a great deal of value to the game, and with the release of Dark Corners and the All Fronts collection on July 28, <a href="http://gamenorth.ca/tag/gears-of-war-2"><em>Gears of War 2</em></a> will see its third.</p>
<p>The sheer amount of content included in the Dark Corners add-on is impressive. Players that purchase the content will receive seven new multiplayer maps, bringing <em>Gears of War 2</em>&#8217;s total to an incredible twenty-nine, as well as a deleted campaign chapter entitled Road to Ruin.</p>
<p>GameNorth was given an opportunity to sit down with the new content, and despite being completely engrossed in the gameplay, managed to record some of our impressions. Here is what you can expect from the Dark Corners add-on (which is also included in the All Fronts collection) come July 28:</p>
<p><span style="color: #ffffff;"><strong>Multiplayer Maps:</strong></span></p>
<p><strong>Allfathers Garden</strong></p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gow2dcallfathers.jpg"><img class="alignleft size-medium wp-image-3431" title="gow2dcallfathers" src="http://gamenorth.ca/wp-content/uploads/gow2dcallfathers-300x168.jpg" alt="gow2dcallfathers" width="300" height="168" /></a>Set in the sacred grounds of the Coalition founders, Allfathers Garden is a large map filled with statues, pillars, and lush greenery. The vibrant green grass and mossy areas are a welcome departure from some of the more drab set pieces in the <em>Gears of War</em> universe, and make the level itself very pleasant to explore.</p>
<p>The level is a large rectangle with two main paths originating from the spawn points. The upper path features a Longshot on either end and a grenade spawn positioned between them. The lower path features a Torque Bow/Boomshot spawn point, and the hallway in the middle – which connects the upper and lower paths, leading to the grenades – features a Scorcher.</p>
<p>With two Longshots and a Torque Bow being used at the same time every other round, Allfathers Garden can create some very exciting gameplay situations. Fortunately, the level also features plenty of cover and hiding spots that will allow players to avoid getting killed by the long distance weapons. Due to its size and layout, expect Allfathers Garden to be a popular choice for Guardian mode, and favourite for anyone that loves a good Longshot duel. Additionally, with so many places to hide and take cover, Allfathers will likely be a hit in Wingman.</p>
<p><strong>Highway</strong></p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gow2dchighway.jpg"><img class="alignleft size-medium wp-image-3432" title="gow2dchighway" src="http://gamenorth.ca/wp-content/uploads/gow2dchighway-300x168.jpg" alt="gow2dchighway" width="300" height="168" /></a>Deep in the Locust Hollow, Highway is large map that uses the Nexus setting and textures. Similar to the scene found in the campaign mode, Nexus features a Locust highway as a dynamic backdrop to the level, with squads of Locust and the occasional Brumak making an appearance.</p>
<p>The layout of the level may seem confusing at first, with two upper routes and one lower route available from the spawn point, but it&#8217;s actually quite simple. The upper routes lead to different areas of a large, open mezzanine that features a Mortar/Mulcher spawn in the middle, and the lower route leads to an open area with a grenade spawn and a set of parallel stairways that each lead up to a Longshot/Torque Bow spawn. The lower area also features a Boomshot/Scorcher spawn between another set of parallel stairs leading up to the middle of the mezzanine area.</p>
<p>The action in Highway can unfold in several different ways, depending on the routes chosen by each team. If both teams choose to remain on the lower area, a fast and furious skirmish will no doubt occur over the grenades and the Boomshot/Scorcher – which are in very close proximity – and the winner of the Longshot/Torque duel will wreak havoc on anyone below. The mezzanine is rather barren, only offering the Mortar/Mulcher way at the back, but offers great vantage points on the combat below. The size of the level and the relatively secure mezzanine area will make this level a popular choice for Guardian, and the furious action of the lower area will be attractive to fans of Execution and Warzone. And like Allfathers, having duelling Longshots/Torque Bows is always a great selling point.</p>
<p><strong>Memorial</strong></p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gow2dcmemorial.jpg"><img class="alignleft size-medium wp-image-3433" title="gow2dcmemorial" src="http://gamenorth.ca/wp-content/uploads/gow2dcmemorial-300x168.jpg" alt="gow2dcmemorial" width="300" height="168" /></a>Set near the Eternal Flame, a Coalition tribute to fallen soldiers (and not the Bangels), Memorial is a cleaner, more pristine level than most. Visually, it shares a lot in common with Jacinto, a bright level with a civilized, Coalition influence, and is about the same size as well, if not larger.</p>
<p>The level features three possible routes from each spawn point: a lower route leading to the large courtyard that features the Eternal Flame memorial, a route leading up to an elevated area overlooking the courtyard, and another route that leads under the elevated area to another set of stairs at the back.</p>
<p>The courtyard features a Mortar spawn in the middle, hidden behind the Eternal Flame, and a grenade spawn just below the balcony of the elevated area. The elevated area offers a Longshot/Torque Bow spawn at the back, and the lower area features a Boomshot/Scorcher spawn where the hallways meet at the base of the stairs. There is a balcony directly overlooking the Boomshot/Scorcher spawn, making it a very risky endeavour, but whichever team secures the Boomshot and the Longshot/Torque will easily control the map from the elevated area. However, a well-placed volley from the Mortar in the courtyard could change everything in an instant. Like the other two large levels, Memorial will be great for Guardian, but its multiple routes should also make it fun for Annex and Submission.</p>
<p><strong>Nowhere</strong></p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gow2dcnowhere.jpg"><img class="alignleft size-medium wp-image-3434" title="gow2dcnowhere" src="http://gamenorth.ca/wp-content/uploads/gow2dcnowhere-300x168.jpg" alt="gow2dcnowhere" width="300" height="168" /></a>Perhaps my favourite map of the newest additions, Nowhere is a very small level set in a barren refuelling station in the middle of the desert. The level is very bright and features several new textures and scenery, and periodic sandstorms can greatly reduce visibility.</p>
<p>Only a little larger than Raven Down from the original <em>Gears of War</em><span style="font-style: normal;">, most of the action in Nowhere takes place at the centre of the map, in a small lot littered with abandoned cars and other random obstacles. Grenades can be found at the middle of the lot, and a Mortar/Mulcher can be found on top of an old diner that overlooks the entire level. On the opposite side of the lot from the diner are two abandoned shops with pistol spawns and windows that look out to the centre of the level. Between the two shops is a water tower behind which a Longshot/Torque Bow spawn can be found.</span></p>
<p><span style="font-style: normal;">Nowhere plays very fast, and gives you little time before you encounter your enemy. The Mortar/Mulcher spawn and the Longshot/Torque spawn will be heavily contested, and the winner of either could easily dominate the level. With such fast-paced action, Nowhere is likely to be very popular on Execution and Warzone playlists, and will produce some very hectic Annex and King of the Hill matches.</span></p>
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		<title>Latest &#8216;Gears of War 2&#8242; DLC emerges early, half-price, is quickly defeated</title>
		<link>http://gamenorth.ca/2009/07/17/latest-gears-of-war-2-dlc-emerges-early-half-price-is-quickly-defeated/</link>
		<comments>http://gamenorth.ca/2009/07/17/latest-gears-of-war-2-dlc-emerges-early-half-price-is-quickly-defeated/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 13:19:14 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[All Fronts]]></category>
		<category><![CDATA[Dark Corners]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3383</guid>
		<description><![CDATA[The All Fronts add-on was briefly available on the Xbox LIVE Marketplace for 800 Microsoft Points, but has now been removed.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Someone at Microsoft headquarters pressed the wrong button this morning, unleashing the <a href="http://gamenorth.ca/tag/gears-of-war-2"><em>Gears of War 2</em></a> All Fronts downloadable add-on, which includes all previous downloadable map packs in addition to the new Dark Corners content, to the masses, and at half the announced price, to boot! Unfortunately, shortly after the DLC crawled out of its emergence hole, the Coalition of Ordered Microsoft Employees were quick to dispatch it.</p>
<p>Those that were quick enough to cash in their Microsoft Points and download the expansion pack, officially releasing on July 28, are able to play it. There has been no word if the multiplayer maps are accessible online, but they can be played locally, and the Road to Ruin deleted chapter is fully accessible.</p>
<p>The All Fronts add-on will be available on July 28 for 1600 Microsoft Points alongside the Dark Corners add-on, available for 1200 Microsoft Points.</p>
<p>For those lucky enough to download the pack, happy hunting!</p>
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		<title>&#8216;Halo Wars&#8217; fans are about to get a lesson in history</title>
		<link>http://gamenorth.ca/2009/07/15/halo-wars-fans-are-about-to-get-a-lesson-in-history/</link>
		<comments>http://gamenorth.ca/2009/07/15/halo-wars-fans-are-about-to-get-a-lesson-in-history/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 13:35:36 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Real-time Strategy]]></category>
		<category><![CDATA[Robot Entertainment]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3319</guid>
		<description><![CDATA[If Bill and Ted lived in the <em>Halo</em> universe, this is how they would make their final presentation.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --><em>Halo Wars</em>, the best-selling real-time strategy game on any current generation console, is about to get a taste of history as Microsoft and Robot Entertainment expand the field of engagement with the Historic Battle Map Pack. Highlighting key turning points in the war between the USNC and the Covenant, the Historic Battle Map Pack will include four new multiplayer Skirmish maps from the pages of <em>Halo</em> history. The four new maps include:</p>
<ul>
<li>Barrens (1v1 Map): Difficult terrain channels units into killing zones. The side that controls the Forerunner artifacts will have the advantage.</li>
<li>Blood River (1v1 Map): Secure base locations on nearby cliffs overlook this naturally red-tinged river. The soldiers that fought over its two narrow crossings gave the river its name, which has since taken on a greater meaning.</li>
<li>Glacial Ravine (3v3 Map): A snow-topped mountain range forms a natural barrier that cuts this region in half.  Control of the two energy walls at the narrow central pass often determines the outcome of the battle, though clever use of the Sentinel Factories may play a role as well.</li>
<li>Memorial Basin (2v2 Map): The high ground in the middle offers good cover for infantry, while the generally open terrain transforms organized battle plans into bloodbaths.</li>
</ul>
<p>The Historic Battle Map Pack will also add four new Achievements worth a total of 100 Gamerscore:</p>
<ul>
<li>Tour Coming Through: Hot drop 50 squads to your Covenant Leader in a single game on Memorial Basin (30 points)</li>
<li>Never Leave a Man Behind: Finish a game with 5000 net resources contributed to your teammates on Barrens (15 points)</li>
<li>Drain Cleaner: Kill 20 enemy squads with a continuous Covenant Leader Power on Memorial Basin (30 points)</li>
<li>Killjoy: Disrupt 5 active Leader Powers in a single game on Blood River (25 points)</li>
</ul>
<p>The Historic Battle Map Pack will be available on July 21 for 800 Microsoft Points. For more information regarding the Historic Battle Map Pack, visit the <em>Halo Wars</em> <a href="http://www.halowars.com/">website</a>.</p>
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		<title>&#8216;Forza 3&#8242; becomes less fuel efficient with introduction of SUVs</title>
		<link>http://gamenorth.ca/2009/07/15/forza-3-becomes-less-fuel-efficient-with-introduction-of-suvs/</link>
		<comments>http://gamenorth.ca/2009/07/15/forza-3-becomes-less-fuel-efficient-with-introduction-of-suvs/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 13:32:11 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Forza]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3315</guid>
		<description><![CDATA[Virtual Al Gore isn't going to be happy about this.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Typically, when one thinks of a racing game, Sports-Utility Vehicles don&#8217;t come to mind. They are often perceived as massive road hogging, gas guzzling hunks of metal that have no place on an international racetrack. However, it seems that <em>Forza</em> developer Turn 10 sees things differently. From the Range Rover Supercharged to the Porsche Cayenne Turbo S, fans will be able to race, ride, tune, and create unique designs on SUVs in <em>Forza Motorsport 3</em>.</p>
<p>New luxury cars are also set to join the race. From the BMW M5 to the hand-built, custom-tuned Mercedes SL 65 Black Series, <em>Forza 3</em> will have plenty to offer for drivers that crave both speed and luxury. The following SUVs and luxury vehicles will be available in <em>Forza Motorsport 3</em>:</p>
<p>2009	Audi		Q7 V12 TDI<br />
2009	BMW		X5 xDrive48i<br />
2009	BMW		M5 E60<br />
2009	Cadillac	CTS-V<br />
2008	Chrysler	300C SRT-8<br />
2009	Jaguar		XKR-S<br />
2008	Land Rover	Range Rover Supercharged<br />
2009	Mercedes	ML 63 AMG<br />
2009	Mercedes	SL 65 AMG Black Series<br />
2009	Pontiac	G8 GXP<br />
2009	Porsche	Cayenne Turbo S<br />
2008	Volkswagen	Touareg R50</p>
<p><em>Forza Motorsport 3</em> takes the pole position this October, exclusively for the Xbox 360.</p>
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		<title>Bungie and Microsoft reveal the new &#8216;Halo 3: ODST&#8217; maps</title>
		<link>http://gamenorth.ca/2009/07/07/bungie-and-microsoft-reveal-the-new-halo-3-odst-maps/</link>
		<comments>http://gamenorth.ca/2009/07/07/bungie-and-microsoft-reveal-the-new-halo-3-odst-maps/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 21:04:24 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3131</guid>
		<description><![CDATA[Prepare to drop into Heretic, Citadel, and Longshore from orbit, shock trooper!]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->When <em>Halo 3: ODST</em> drops this September 22, it will deliver a completely new campaign, a new cooperative mode called Firefight, and three new exclusive multiplayer maps for the online community to enjoy. Microsoft and Bungie have sent us the skinny on the three new maps, named Heretic, Citadel, and Longshore.</p>
<ul>
<li><strong>Heretic</strong> returns players to familiar ground as the “Halo 2” arena Midship makes its long-rumoured debut in “Halo 3.” The stark interior of the Pious Inquisitor might appear austere on first glance, but Heretic’s symmetrical spaces require players to execute complex strategies in order to outplay their opponents.</li>
<li><strong>Citadel</strong> may be a long abandoned Forerunner stronghold, but its small, symmetrical confines are far from secure. Two opposing bases offer little safety for players looking for solace. Instead, Citadel forces small squads to stay in constant communication, keep their heads on a swivel, and be prepared to adjust combat tactics in close quarters.</li>
<li><strong>Longshore</strong> lacks the commercial ships that once made it a lucrative port for Old Mombasa, but it still bustles with activity. Designed for large scale combat and well suited for smaller affairs, Longshore’s multitude of industrial buildings, elevated walks, and open inlets conspire to create a complex battleground tailored for multiple combat scenarios.</li>
</ul>
<p>The new cooperative Firefight mode will see players join together as members of an elite ODST squad fighting off wave after wave of increasingly challenging enemies. Does that sound familiar to anyone else?</p>
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		<title>Play as Sergeant Johnson with a &#8216;Halo 3: ODST&#8217; Pre-Order</title>
		<link>http://gamenorth.ca/2009/06/25/play-as-sergeant-johnson-with-a-halo-3-odst-pre-order/</link>
		<comments>http://gamenorth.ca/2009/06/25/play-as-sergeant-johnson-with-a-halo-3-odst-pre-order/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:50:59 +0000</pubDate>
		<dc:creator>Christian Metaxas</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bonus]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2644</guid>
		<description><![CDATA[Take the field in style with this bonus DLC.]]></description>
			<content:encoded><![CDATA[<p>Those who pre-order their copies of Bungie&#8217;s upcoming <em>Halo 3: ODST </em>will receive a DLC code that will allow them to play as Sergeant Johnson in Firefight mode.<em></em><em></em></p>
<p>The game was originally supposed to be a much cheaper campaign add-on that shipped with all the DLC maps available on the Marketplace as well as the final three maps (Heretic, Longshore, and Citadel) that have yet to be released. But the big grab for players was the chance to complete the remaining Vidmaster achievements and win RECON armor. However, after adding the Firefight mode, which is Bungie&#8217;s version of the Gears of War Horde mode, they&#8217;ve decided to jack up the price a little.</p>
<p>I went to Best Buy about a week ago and after having to explain to the woman at the Return counter what <em>Halo 3: ODST </em>was, she informed me that they didn&#8217;t have the game in their computers yet. EB Games was more than happy to take my pre-order, but after the whole <em>Fable 2</em> DLC fiasco it has become a trust issue for me as well as a lot of other gamers. So hold onto your proof of purchase whether it be a receipt or a pre-order token and get ready to step into the shoes of your mentor when <em>Halo 3: ODST</em> ships September 22, 2009.</p>
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		<title>&#8216;Gears of War 2&#8242; Title Update 4 details emerge</title>
		<link>http://gamenorth.ca/2009/06/22/gears-of-war-2-title-update-4-details-emerge/</link>
		<comments>http://gamenorth.ca/2009/06/22/gears-of-war-2-title-update-4-details-emerge/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 13:34:21 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=2436</guid>
		<description><![CDATA[Experience points awarded for Horde mode, changes to the Smoke Grenades, and much more.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->With the <em>Dark Corners</em> downloadable content looming just around the, uhh, <a href="http://gamenorth.ca/2009/05/06/gears-of-war-2-sells-over-5-million-worldwide-explores-dark-corners/">corner</a>, Epic Games have released the details of their upcoming <em>Gears of War 2</em> patch, Title Update 4. While not as game-changing as Title Update 3, the latest patch will bring some interesting changes to the game, most notably being experience points awarded for public or private Horde mode and some changes to the Smoke Grenades.</p>
<p>When playing Horde mode, players will now earn experience points when their team successfully completes a wave. Depending on the difficulty level, each successful wave completion will award players between 50 and 125 experience points. Due to the time investment required to play Horde, the amount of experience points earned per hour will be significantly lower than that of multiplayer, and rightly so, but repeatedly completing waves 1-9 could prove interesting. The amount of experience points awarded is as follows:</p>
<ul>
<li>50 points per completed Casual wave.</li>
<li>75 points per completed Normal wave.</li>
<li>100 points per completed Hardcore wave.</li>
<li>125 points per completed Insane wave.</li>
</ul>
<p>The other changes that caught my eye were the improvements made to the Smoke Grenades and their new cringe effect. Currently, the Smoke Grenades will only cause a player to cringe if they are standing still or walking when the grenade detonates. After Title Update 4, the Smoke Grenades will be a much more useful tool, causing players to:</p>
<ul>
<li>Drop the Boomshield, even if aiming while carrying it.</li>
<li>Drop a heavy weapon, even if it is deployed.</li>
<li>Cringe while roadie running.</li>
<li>Cringe while in cover.</li>
</ul>
<p>Personally, I like these Smoke Grenade changes. With the roll being the only remaining means of avoiding the cringe effect, players will be required to act evasively when defending a position. Furthermore, players can still avoid planted Smoke Grenades with a well-timed roll. The ability to knock the mortar out of the hands of an enemy is also welcome, and will be particularly useful on stages like Fuel Station.</p>
<p>For the full list of changes found in Title Update 4, head on over to Epic&#8217;s official <em>Gears of War 2</em> <a href="http://gearsforums.epicgames.com/showthread.php?t=686830">forums</a>.</p>
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		<title>Epic Games feels generous, awards an extra 500XP for &#8216;Gears of War 2&#8242; wins this weekend</title>
		<link>http://gamenorth.ca/2009/06/06/epic-games-feels-generous-awards-an-extra-500xp-for-gears-of-war-2-wins-this-weekend/</link>
		<comments>http://gamenorth.ca/2009/06/06/epic-games-feels-generous-awards-an-extra-500xp-for-gears-of-war-2-wins-this-weekend/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 05:18:37 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1994</guid>
		<description><![CDATA[Starting tonight and ending on Monday morning, winning will earn you a little sumthin' sumthin'.]]></description>
			<content:encoded><![CDATA[<p>Those playing <em>Gears of War 2</em> tonight may have noticed earning a few extra experience points whenever their team won a match. And by a few extra experience points, we actually mean 500 experience points. Eager to know what was happening, we scoured the official <em>Gears of War 2</em> forums for some answers and stumbled upon <a href="http://gearsforums.epicgames.com/showthread.php?t=684512">this</a> message from Rod Ferguson, Senior Producer at Epic Games:</p>
<p>&#8220;It&#8217;s been a quiet week and Joe and I are bored. So on a whim we&#8217;ve decided to give all players on the winning team of a Public Match a little sumthin&#8217; sumthin&#8217;. And by that I mean 500 bonus experience points for winning.</p>
<p>Call us rogue, call us heroes, but hey just don&#8217;t actually call us.&#8221;</p>
<p>Oh, we won&#8217;t, Rod. We&#8217;ll be too busy chainsawing strangers in half. But how long will this magical experience point bonus remain in effect?</p>
<p>&#8220;..starting now (Friday) and ending when we get back into work on Monday. We&#8217;ll see how this feels and maybe we&#8217;ll keep it if we like it.&#8221;</p>
<p>We like it! We like it!</p>
]]></content:encoded>
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		<title>E3 2009 &#8211; &#8216;Halo: Reach&#8217; tells the story of the Spartans</title>
		<link>http://gamenorth.ca/2009/06/04/e3-2009-halo-reach-tells-the-story-of-the-spartans/</link>
		<comments>http://gamenorth.ca/2009/06/04/e3-2009-halo-reach-tells-the-story-of-the-spartans/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 14:34:48 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo: ODST]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Spartan II]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1829</guid>
		<description><![CDATA[A prequel to <em>Halo: Combat Evolved</em>, <em>Halo: Reach</em> depicts the origins of the Spartan II super soldiers.]]></description>
			<content:encoded><![CDATA[<p>Like the Energizer Bunny, the <em>Halo</em> franchise just keeps going and going. At their <a href="http://gamenorth.ca/tag/microsoft-press-conference/">press conference</a> on Monday, Microsoft announced the development of <em>Halo: Reach</em>, rumoured to be based on the <em>Halo: The Fall of Reach</em> novel by Eric Nylund.</p>
<p>The story in <em>Halo: The Fall of Reach</em> takes place before the events of <em>Halo: Combat Evolved</em>, the first game released in the <em>Halo</em> series, and depicts the origins of the Spartan II super soldiers. The story is narrated by <em>Halo</em> protagonist Master Chief.</p>
<p>No details are known about the gameplay in <em>Halo: Reach</em>, but a multiplayer component for the game has been confirmed. <em>Halo: ODST</em>, shipping to retail on September 22<sup>nd</sup>, will include an invitation code for the <em>Halo: Reach</em> multiplayer beta.<br />
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		<title>E3 2009 &#8211; &#8216;Alan Wake&#8217; is five screenshots closer to waking up</title>
		<link>http://gamenorth.ca/2009/06/01/e3-2009-alan-wake-is-five-screenshots-closer-to-waking-up/</link>
		<comments>http://gamenorth.ca/2009/06/01/e3-2009-alan-wake-is-five-screenshots-closer-to-waking-up/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 00:21:43 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1487</guid>
		<description><![CDATA[Take five screenshots and some game features and call us in the morning!]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;"><em>Alan Wake</em> has been sleeping for a long time – since September of 2006 – but he&#8217;s finally getting ready to wake up. Microsoft and Remedy games today announced that the psychological action-thriller will finally get out of bed in Spring of 2010.</p>
<p style="margin-bottom: 0in;">Inspired by David Lynch&#8217;s <em>Twin Peaks</em>, <em>Alan Wake</em> takes place in Bright Falls, a small fictional town located somewhere in the Pacific Northwest. Players will unravel the riveting plot through multi-layered character interactions, unique problem solving and intense combat.</p>
<p style="margin-bottom: 0in;">Remedy, the developers that brought us the <em>Max Payne</em> series, shared these features and screenshots at E3:</p>
<ul>
<li><strong>Intense psychological thriller.</strong> <em>Alan Wake</em> delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of <em>Alan Wake</em> is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values.</li>
<li><strong>Light as a combat element.</strong> As Wake journeys deeper into the mystery of Bright Falls, the shadows close in around him. When darkness descends, light becomes his only ally as he fights his way to daybreak. . This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long, light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance.</li>
<li><strong>Realistic, interactive environment.</strong> Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in <em>Alan Wake</em>. The game&#8217;s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of <em>Alan Wake</em> is alive and real.</li>
<li><strong>Episodic narrative. </strong>The mission-based structure of <em>Alan Wake</em> creates an episodic narrative similar to a deeply structured dramatic television series, such as Twin Peak and X-Files. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.</li>
</ul>

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		<title>E3 2009 &#8211; Microsoft and Turn 10 take another lap with &#8216;Forza 3&#8242;</title>
		<link>http://gamenorth.ca/2009/06/01/e3-2009-microsoft-and-turn-10-take-another-lap-with-forza-3/</link>
		<comments>http://gamenorth.ca/2009/06/01/e3-2009-microsoft-and-turn-10-take-another-lap-with-forza-3/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 00:17:59 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1479</guid>
		<description><![CDATA[Is this the definitive racing game of this generation?]]></description>
			<content:encoded><![CDATA[<p>Whether it&#8217;s an exotic sports car like the new Audi R8 V10, a classic American muscle car like the Ford GT, or a hot Asian import like the Nissan 370Z, everyone has a dream car. Mine? The Bugatti Veyron &#8211; the fastest production car in the world. With four-hundred cars from over fifty manufacturers, chances are you&#8217;ll be able to drive that dream car in <em>Forza 3</em>.</p>
<p>Launching this October exclusively for the Xbox 360, <em>Forza 3</em> is the latest in developer Turn 10&#8217;s award-winning racing franchise. Boasting gorgeous high-definition graphics and a blazing framerate of sixty frames per second, <em>Forza 3</em> aims to be &#8220;the definitive racing game of this generation.&#8221;</p>
<p>Building upon the community-driven features of <em>Forza 2</em>, <em>Forza 3</em> will take user-generated content to a new level. Painters and tuners will once again be able to showcase their creations through the Livery Editor, Auction House and deep tuning garage. Each car is a blank canvas and can be fully upgraded with hundreds of custom components and tuning techniques.</p>
<p>Want to show the world how your car performs on the track? <em>Forza 3</em> will enable players to create their own high-definition videos to share with the rest of the community.</p>
<p>Using the in-game video-making tools, Turn 10 has provided us with this real-time trailer:<br />
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		<title>E3 2009 – Microsoft returns to Pacific City in &#8216;Crackdown 2&#8242;</title>
		<link>http://gamenorth.ca/2009/06/01/e3-2009-microsoft-returns-to-pacific-city-in-crackdown-2/</link>
		<comments>http://gamenorth.ca/2009/06/01/e3-2009-microsoft-returns-to-pacific-city-in-crackdown-2/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 22:49:46 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Ruffian Games]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=1469</guid>
		<description><![CDATA[It's time to get your butt back to Pacific City, Agent!]]></description>
			<content:encoded><![CDATA[<p>Microsoft and Ruffian Games have announced <em>Crackdown 2</em>, a sequel to their award-winning open-ended action game from 2007.</p>
<p>The original <em>Crackdown</em> surprised many gamers with its unique brand of sandbox gameplay and memorable multiplayer modes, despite most players purchasing it for the included <em>Halo 3</em> beta key. <em>Crackdown 2</em> promises to further expand upon that formula, allowing players to act as the judge, jury and executioner of Pacific City. Offering both competitive and co-operative modes, <em>Crackdown 2</em> will provide you and your friends with the complete freedom to explore, restore or destroy the city in any way that you choose.</p>
<p><em>Crackdown 2</em> will start laying down the law in 2010, exclusively for the Xbox 360.<br />
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		<title>&#8216;Strategic Options&#8217; presented to Halo Wars fans today, new modes added</title>
		<link>http://gamenorth.ca/2009/05/19/strategic-options-presented-to-halo-wars-fans-today-new-modes-added/</link>
		<comments>http://gamenorth.ca/2009/05/19/strategic-options-presented-to-halo-wars-fans-today-new-modes-added/#comments</comments>
		<pubDate>Tue, 19 May 2009 16:18:25 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Robot Entertainment]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=993</guid>
		<description><![CDATA[Microsoft and Robot Entertainment unleash three new modes in <em>Halo Wars</em>.]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">Fans of <em>Halo Wars</em> on the Xbox 360 can continue the fight today with the addition of the <em>Strategic Options</em> game add-on. Adding three new game modes to the mix – Keepway, Tug of War, and Reinforcement – the <em>Strategic Options</em> game add-on is available on the Xbox LIVE Marketplace for 800 Microsoft Points.</p>
<ul>
<li><strong>Keepaway Mode</strong> &#8211; In this <em>Halo Wars</em> adaptation of Capture the Flag, teams will battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. The number of Sentinels needed to win scales with the number of combatants.</li>
</ul>
<ul>
<li><strong>Tug of War Mode</strong> &#8211; Players must build a stronger army than their opponents to succeed.  Defeating enemies is essential, but success is determined by a combination of the army, buildings and resources left standing in the end.</li>
</ul>
<ul>
<li><strong>Reinforcement Mode</strong> &#8211; Players must adapt their tactics and use the ever-changing set of units to outwit and outlast the enemy, all the while facing successive waves of incoming units.</li>
</ul>
<p style="margin-bottom: 0in;">Now get out there and fight the good fight – <em>strategically!</em></p>
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		<title>Gears of War 2 set to explore Dark Corners</title>
		<link>http://gamenorth.ca/2009/05/06/gears-of-war-2-sells-over-5-million-worldwide-explores-dark-corners/</link>
		<comments>http://gamenorth.ca/2009/05/06/gears-of-war-2-sells-over-5-million-worldwide-explores-dark-corners/#comments</comments>
		<pubDate>Wed, 06 May 2009 19:12:09 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Gears of War 2]]></category>
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		<description><![CDATA[Microsoft announces new "Gears of War 2" DLC, featuring 7 new multiplayer maps and brand new campaign chapter.]]></description>
			<content:encoded><![CDATA[<p>Microsoft today announced that <em>Gears of War 2</em>, Epic&#8217;s blockbuster exclusive for the Xbox 360, has sold 5 million copies worldwide. Microsoft also states that the overall sales of the <em>Gears of War</em> franchise have now eclipsed the 11 million unit mark. That&#8217;s a lot of chainsawing &#8211; and there&#8217;s more to come!</p>
<p>To commemorate these milestones, Microsoft Game Studios and Epic Games will unleash the <em>Gears of War 2: All Fronts Collection</em>, a compilation that combines all previous <em>Gears of War 2</em> Game Add-ons with brand new multiplayer and campaign content for $22.99. Available only at retail, the new collection invades store shelves worldwide on July 28th, 2009.</p>
<p>Included in the <em>Gears of War 2: All Fronts Collection</em> is the <em>Gears of War 2: Dark Corners</em> game add-on, which features seven new multiplayer maps and a deleted campaign chapter titled Road to Ruin. In Road to Ruin, Marcus and Dom return to the Locust Hollow in a scene that can be played two ways, guns blazing or in an all-new stealth mode. The seven new multiplayer maps in the <em>Gears of War 2: Dark Corners</em> game add-on are:</p>
<ul>
<li><strong>Allfathers Garden:</strong> Honor the sacred grounds of the Coalition founders in this explosive map, where powerful weapons catalyze fast and furious action at this COG landmark.</li>
</ul>
<ul>
<li><strong>Memorial:</strong> Set near the Eternal Flame, which pays tribute to the fallen soldiers on the battlefield, a hard-fought battle ensues at the Tomb of Unknowns. Putting their flank formation and evasive skills to the test, players will fight to control the Boomshot.</li>
</ul>
<ul>
<li><strong>Sanctuary (from <em>Gears of War</em>):</strong> Once a peaceful ground for reflection and remembrance, all that remains of the Sanctuary is the chill of death. Feast your eyes on the arsenal of weapons available as you make your way through the tight paths and blind corners of the Locust-damaged temple corridors.</li>
</ul>
<ul>
<li><strong>War Machine (from <em>Gears of War</em>):</strong> In the abandoned train station that once served as a hub for travel, players will need to master the Longshot, Mulcher and Boomshot weapons to advance the fight while evading fire from the platforms above.</li>
</ul>
<ul>
<li><strong>Highway:</strong> Take the fight deep into the Locust Hollow in the complex passages of this underground highway system brimming with enemy vermin. Stick together, separate the enemy and have an exit strategy ready or it&#8217;ll be a one-way trip.</li>
</ul>
<ul>
<li><strong>Way Station:</strong> Sitting in limbo between death and &#8220;processing&#8221; are Locust way stations filled with fallen COG soldiers. Tread lightly and practice patience as it&#8217;s better to sacrifice firepower for stealth while navigating this minefield of hidden grenades.</li>
</ul>
<ul>
<li><strong>Nowhere:</strong> Set in the middle of what was once a destination for weary desert travellers, the land is now barren and devoid of life. Pick off your enemies with the Longshot sniper rifle and make your way to the stairwell with a well-fortified team during this intense firefight.</li>
</ul>
<p>Already enjoying the previously released <em>Gears of War 2</em> collection of map packs? Released day-and-date (July 28th, 2009) with the <em>Gears of War 2: All Fronts Collection</em>, the <em>Dark Corners</em> game add-on will be available for download via the Xbox LIVE Marketplace for 1600 Microsoft Points.</p>
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		<title>Review &#8211; Gears of War 2 (X360)</title>
		<link>http://gamenorth.ca/2009/01/26/review-gears-of-war-2/</link>
		<comments>http://gamenorth.ca/2009/01/26/review-gears-of-war-2/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 04:58:02 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

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		<description><![CDATA[Can this much-anticipated sequel live up to the reputation of it's predecessor? In the words of Lead Designer Cliff Bleszinski, “it's bigger, better, and more badass!”]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Unless you&#8217;ve been living under a rock, or in this case, in an Emergence Hole, you&#8217;ve likely heard of the <em>Gears of War</em> franchise. The third-person shooter was released in November of 2006, exclusively for the Xbox 360, and quickly became one of the year&#8217;s biggest titles amongst critics and gamers alike. The game followed the soldiers of Delta Squad in their efforts to save the inhabitants of Sera from an unknown, subterranean threat. Placing a heavy emphasis on cover mechanics and co-operative play, both the campaign and multi-player modes offered an intense and immersive experience unlike anything to come before it. Can the much-anticipated sequel live up to the reputation of it&#8217;s predecessor? In the words of Lead Designer Cliff Bleszinski, “it&#8217;s bigger, better, and more badass!”</p>
<p><em>Gears of War 2</em> once again follows the story of Delta Squad, led by the game&#8217;s protagonist, Marcus Fenix. Picking up the story six months after the conclusion of the first game, we learn that the human inhabitants of Sera are growing more desperate. The Locust Horde have developed a means of sinking entire cities, and mankind is all but contained within their last standing sanctuary &#8211; the city of Jacinto. Refusing to surrender, the Coalition of Ordered Governments organize a final assault against their alien adversaries, sending their massive army, including Delta Squad, into the heart of the Locust Empire.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen2.jpg"><img class="alignleft size-medium wp-image-414" title="gearsofwar2screen2" src="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen2-300x168.jpg" alt="gearsofwar2screen2" width="300" height="168" /></a>Overall, the story of <em>Gears of War 2</em> feels much more fleshed out than that of the original installment. Touching on themes of love, death, and sacrifice, Marcus Fenix and fellow protagonist, Dominic Santiago, are forced to endure the tolls of war on a much more personal level. It&#8217;s a much darker chapter in the Gears of War story, but with more effort placed in developing dialogue and plot devices, it&#8217;s a much more compelling one as well.</p>
<p>The gameplay remains very similar to that of the original, with only a handful of changes being made to the core mechanics. Players may now crawl when downed, and rapidly press the A button to crawl faster. This enables players caught out in the open to crawl to nearby cover, or reach an ally before they bleed out. If you are caught in the downed position, however, be prepared to witness a gruesome demise! In addition the classic curb-stomp, Epic has included a wide variety of weapon-specific executions for your sadistic viewing pleasure. Pressing Y near a downed opponent will put your weapon to creative use and your enemy out of their misery. If you find yourself in a sticky situation and need a bit of extra protection, players can also pick up a downed enemy as meat shield. The meat shield will protect you from incoming fire, leaving only your head exposed while you fend off attackers with your sidearm.</p>
<p>All of our favourite weapons make a return in the sequel, but fans of the franchise will be quick to notice several balancing tweaks and enhancements. The Gnasher Shotgun &#8211; the most frequently used weapon from the first game &#8211; has a noticeably slower rate of fire. The Boomshot has a smaller explosion radius, but includes three shots instead of two. The Longshot Sniping Rifle will no longer down an enemy after an active reload – achieved during the famous reloading mini-game – but benefits from a more accurate headshot instead. Other weapons saw a more significant change: Smoke and Frag Grenades can now be planted as proximity mines on floors and walls, triggering when an enemy ventures too close. The Hammerburst Rifle &#8211; considered to be one of the worst weapons in the original <em>Gears of War</em> &#8211; not only saw a significant power boost, but can now be selected as an alternate starting weapon to the Lancer Assault Rifle. Don&#8217;t be so quick to dismiss the Lancer though, as it now protects you from chainsaw attacks in addition to handing them out. Whenever two chainsaws meet, the new chainsaw duel mini-game is initiated, prompting both players to press B as fast as they can. The losing player will suffer a beautiful, mature-rated fate sure to put a smile on your face.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen3.jpg"><img class="alignright size-medium wp-image-423" title="gearsofwar2screen3" src="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen3-300x168.jpg" alt="gearsofwar2screen3" width="300" height="168" /></a>A handful of new weapons have been added to the game, giving players an even greater choice when on the battlefield. The flamethrower deals massive damage at close range, capable of bringing down even the toughest of enemies in a matter of seconds. The new ink grenades explode in a cloud of poisonous ink, slowly killing anyone caught inside. And like the Smoke and Frag Grenades, Ink Grenades can be planted on walls to create a nefarious trap. A new class of heavy weapons have also been included &#8211; weapons so big that they prevent you from running while carrying them. The Mulcher is a massive mini-gun, capable of liquefying anything that gets in it&#8217;s way, and the Mortar will rain terror down upon distant enemies. Both weapons are capable of turning the tide of any battle, and are guaranteed to inspire fear in the hearts of your enemies.  And lastly, in the spirit of cover-based gameplay, <em>Gears of War 2</em> introduces a defensive weapon &#8211; the Boom Shield. The Boom Shield can be carried around for added protection, but at the cost of movement speed, or it can be planted in front of you as stationary cover.</p>
<p>The multi-player action in <em>Gears of War 2</em> is far more robust than the original, with each match supporting up to ten players instead of eight. Warzone, Execution, and Annex have returned, remaining almost entirely the same. Assassination, now called Guardian, also returns, but with significant improvements. Players are now able to pick up weapons without their leader doing so first, and players will now respawn as long as their leader is alive. These changes are very welcome, and make Guardian one of the more enjoyable modes available. King of the Hill, a new multi-player mode, is similar to Annex, but features just one capture zone per round instead of several. Submission, a variant of capture the flag, features a neutral, Stranded character from the campaign mode that must be downed and dragged as a meat shield to a team&#8217;s designated capture point. Warzone features five teams of two squaring off in an Execution-rules deathmatch for survival.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen5.jpg"><img class="alignleft size-medium wp-image-601" title="gearsofwar2screen5" src="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen5-300x168.jpg" alt="gearsofwar2screen5" width="300" height="168" /></a>The most popular new multi-player mode, however, is Horde. Horde mode pits a party of up to five players, working co-operatively, against waves of increasingly difficult AI enemies. With each wave, 50 in total, the enemies grow larger in number and strength. In order to survive, players must think fast and strategically or risk getting overwhelmed. Horde mode provides an amazing co-operative experience for a group of friends, and provides equally amazing stories the next day. Reaching wave 50 can take upwards of two hours, and can be a very rewarding experience for all who accomplish it.</p>
<p>The multi-player component is now powered by the Xbox Live Party System. A group of five friends can &#8216;party-up&#8217; together and jump into ranked, public matches. The Party System ensures that the players will always be on the same team and never get separated. Those used to the lobby system from the original <em>Gears of War</em> may be disappointed, however, as you can no longer choose which mode and map you would like to play. Instead, your party joins one of the various playlists, each containing a collection of game modes. When all ten players have been assembled, they will be asked to vote on a mode and map. If no decision can be made, a random selection will be made by the match-making servers.</p>
<p>Graphically, <em>Gears of War 2</em> is no slouch. The original <em>Gears of War</em> raised the standard for graphics seen in a video game, and the sequel raises the bar even higher. Using what Epic has dubbed &#8216;Unreal Engine 3.5&#8242;, the game enjoys the fruits of the many technical advancements made to the engine since 2006. Ambient occlusion, pixel-shading and improved anti-aliasing all add up to present a beautiful game, and one of the most impressive to date. But the Unreal Engine isn&#8217;t without its flaws, as texture-popping is still evident when loading a new level. Epic did their best to make the anomaly seem more natural, making the textures gradually increase in resolution rather than just &#8216;popping&#8217; in, but it can still be a distraction at times.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen4.jpg"><img class="alignright size-medium wp-image-420" title="gearsofwar2screen4" src="http://gamenorth.ca/wp-content/uploads/gearsofwar2screen4-300x168.jpg" alt="gearsofwar2screen4" width="300" height="168" /></a>Steve Jablonsky, known for composing some of the music heard in <em>Metal Gear Solid 2: Sons of Liberty</em>, as well as the soundtrack for the Transformers motion picture, was brought on board to compose an original soundtrack for the game. The result is a gorgeous, cinematic score befitting of the &#8216;Destroyed Beauty&#8217; theme, and is easily on par with most modern, action blockbusters. The voice-acting is also impressive, utilizing the same cast heard in the original title. It&#8217;s easy to hear that the actors themselves have grown more comfortable with their respective roles, capable of delivering believable performances throughout even the heaviest, emotional scenes.</p>
<p>Overall, <em>Gears of War 2</em>, like it&#8217;s predecessor, is a superb game. While the formula may have changed, most, if not all, will agree that it has changed for the better. The game offers endless amounts of gameplay, from the co-op campaign to the seven competitive multi-player modes and Horde, <em>Gears of War</em> veterans and novices alike are guaranteed to find something they&#8217;ll love.</p>
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