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	<title>gamenorth.ca &#187; Splinter Cell</title>
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		<title>&#8216;Splinter Cell: Conviction&#8217; pushed back to April, Sam Fisher unimpressed</title>
		<link>http://gamenorth.ca/2010/01/13/splinter-cell-conviction-pushed-back-to-april-sam-fisher-unimpressed/</link>
		<comments>http://gamenorth.ca/2010/01/13/splinter-cell-conviction-pushed-back-to-april-sam-fisher-unimpressed/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 18:45:25 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Delays]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[Ubisoft]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=4756</guid>
		<description><![CDATA[Oh, and <em>R.U.S.E</em> was delayed too.]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } 		A:link { so-language: zxx } -->In a press release issued today by Ubisoft, in which the company divulged revisions for its fiscal year 2009-2010 performance estimates, it was also revealed that <a href="http://gamenorth.ca/tag/splinter-cell-conviction/"><em>Splinter Cell: Conviction</em></a>, previously scheduled for release in February, is to be pushed back to April 2010. Furthermore, Ubisoft&#8217;s real-time strategy title <em>R.U.S.E</em> has also been delayed.</p>
<p>&#8220;The postponed release dates for <em>Tom Clancy&#8217;s Splinter Cell Conviction</em> and <em>R.U.S.E</em>, which were previously scheduled for the fourth quarter of fiscal year 2009-10, and will now be released in fiscal year 2010-11. <em>Splinter Cell Conviction</em> is now expected to hit the stores in April 2010.&#8221;</p>
<p>Upon hearing this news, Michael Ironside, who provides the voice of Sam Fisher in the <em>Splinter Cell</em> franchise, reportedly smashed the head of an Ubisoft Public Relations Representative through the driver-side window of a car, impaled their hand with a combat knife, then began asking them some very tough questions.</p>
<p>In all seriousness, is this really a bad thing? From what little we <a href="http://gamenorth.ca/2009/10/08/x09-splinter-cell-conviction/">saw</a> at Microsoft Canada&#8217;s X&#8217;09 event, this game has the potential to be phenomenal. If Ubisoft feels that they need a little more time to polish a few of the rough edges, then so be it! Regardless of when the game is released, I&#8217;ll be happily standing in line to purchase my copy.</p>
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		<title>X&#8217;09 &#8211; Splinter Cell: Conviction</title>
		<link>http://gamenorth.ca/2009/10/08/x09-splinter-cell-conviction/</link>
		<comments>http://gamenorth.ca/2009/10/08/x09-splinter-cell-conviction/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 14:04:56 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=4095</guid>
		<description><![CDATA[<em>Splinter Cell: Conviction</em> is the closest to you're going to get to becoming Jack Bauer or Jason Bourne - unless you're Kiefer Sutherland or Matt Damon.]]></description>
			<content:encoded><![CDATA[<p>When <a href="http://gamenorth.ca/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> debuted at E3, we were floored. The level of immersion and the intense action sequences were almost too good to be true. It seemed like it would give you all the tools you needed to become the baddest badass of all badasses. Maybe even become bad enough to save the president. Ubisoft was kind enough to show us a demo, and thankfully everything the trailer had promised is delivered.</p>
<p>The demo started off with Mr. Fisher approaching a gang of enemies hanging out in front of a building full of terrorist types. As the demonstrator eagerly pointed out, Sam&#8217;s goggles are back due to popular demand. Using stealth and cover, Sam approached and scouted around. Finding a lone guard off to the side, he performed one of the various stealth kills that a badass is capable of doing, and this activated the marking mechanism that we saw in the trailer. Making the player perform a stealth kill before letting them use such a powerful tool for an encounter was a really smart way to balance it. Sam then proceeded to mark his targets in order of execution from his cover, and then popped out and executed them in a sleek sequence.</p>
<p>Then we were treated to the interrogation scene. After a brief scuffle, Sam ended up with his hand around the neck of some scallywag that had information he wanted. Ubisoft tells us that there will be several targets throughout the game that the player will be able to interrogate. Sam dragged his victim around, and using the environment, &#8220;convinced&#8221; the villain to talk. For example, he dragged him to the side of a car, and with the press of a button, started smashing the side of his head into the hubcap. The same button near a tree stump resulted in a slow-motion fight that ends up with Sam slamming a knife through the victim&#8217;s hand. While all this is happening, the voice-acted interrogation is ongoing, matching up with the violence that&#8217;s taking place. It was all <em>really</em> cool and I can&#8217;t do it enough justice with my meagre words. If you&#8217;ve ever seen Jack Bauer interrogate someone in <em>24</em>, you get the idea.</p>
<p>As the guy starts spilling his guts, a video is played across the wall of the building as a sort of cutscene. The whole thing has an oldschool movie projector and home movie type feel and kept us immersed in the game. After the video, a mission objective is projected on a wall. Again, it is all very cool and immersive. The Ubisoft employee explained that there were different ways of entering the building, and instead of entering through the front door he snuck around and found a way up a pipe and in through a window on the side.</p>
<p>Once inside the warehouse, there were several ways to navigate, but of course Sam chooses the most badass way possible. He climbed a pipe and shimmied across the ceiling, looking for a lone guard to stealth kill. But first, he takes out a hanging crate that crushes three opponents. As the other bad guys go to investigate, they don&#8217;t see the devious Mr. Fisher hanging upside down from the ceiling, and I can&#8217;t help but feel like I&#8217;m watching a movie &#8211; say, any of the <em>Bourne</em> trilogy. Since <em>Conviction</em> is a personal story of vengeance, the comparison is even more apt. As things calm down around the area, Sam sneaks along and enacts a Death from Above maneuver on some poor guard. Then using the marking mechanics, Sam proceeds to take on a group of enemies. However, this sequence (involving three enemies) took too long to carry out, and he manages to only take out one of the bad guys before being attacked. At this point the fight resumes manually and the player is forced to take out the enemies by himself.</p>
<p>Being the ultimate badass, Sam doesn&#8217;t need many gadgets. But the ones he does have are really neat. He has his sonar goggles so that he could see and mark his enemies through walls, which is a nice twist on an old gadget. The flashbang was also demonstrated and this works as you expect. However, the best thing that was demonstrated was the sticky camera. You can toss the camera at a wall and then see what it sees, and mark your targets and plan your execution through it. Additionally, the camera doubles as an explosive when you&#8217;re done with it.</p>
<p>Since somone spotted Sam earlier, the guards around the hostage were on alert and Sam had to resort to a flashbang to eliminate the myriad of opponents in the small area. After this there was plot exposition through an in-game cutscene, and that was the end of the demo. To me, <em>Conviction</em> was the best game of the show. The ease with which you can perform amazing close quarter combat moves, as well as the variety of stealth kill animations and interactions, seem unparalleled. The level design was clever and allowed multiple ways to navigate and attack each area.</p>
<p>Most of all though, the game made me feel like a complete badass, and I was just watching it. When all is said and done, <em>Splinter Cell: Conviction</em> could do for the stealth action genre what <em>God of War</em> did for action: push it to a whole new level.</p>
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		<title>2010 is the new 2009 &#8211; &#8216;Red Steel 2&#8242;, &#8216;Conviction&#8217;, and &#8216;Ghost Recon&#8217; joining the party</title>
		<link>http://gamenorth.ca/2009/07/28/2010-is-the-new-2009-red-steel-2-conviction-and-ghost-recon-joining-the-party/</link>
		<comments>http://gamenorth.ca/2009/07/28/2010-is-the-new-2009-red-steel-2-conviction-and-ghost-recon-joining-the-party/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 15:27:28 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ghost Recon]]></category>
		<category><![CDATA[Ghost Recon 4]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Red Steel 2]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=3643</guid>
		<description><![CDATA[A few more titles get pushed around.]]></description>
			<content:encoded><![CDATA[<p>In what is becoming a <a href="http://gamenorth.ca/2009/07/17/water-will-be-scarce-in-2009-as-there-will-be-no-bioshock-2-no-rain/">trend</a>, some big titles are being pushed back to 2010. The most painful of these delays is <a href="http://gamenorth.ca/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a>, which promised us a merry neck-breaking Christmas, but it looks like the necks will have to remain intact until first quarter 2010. My suggestion to fill the void: Get a marker and some transparencies, set up an overhead projector, and give yourself mission objectives on your own walls. &#8220;Make a sandwich.&#8221; &#8220;Eat a ham.&#8221; You get the idea.</p>
<p>Next up, the Wii MotionPlus-enabled <a href="http://gamenorth.ca/tag/red-steel-2">sequel</a> to <em>Red Steel</em> will also be delayed until 2010. As probably the only title worth anticipating for the Wii remaining in 2009, I suggest you go play a real console. Just kidding Wii, we only hurt because we are sad.</p>
<p>Finally, Ubisoft comes back up to bat with a pair of home runs, announcing both <a href="http://gamenorth.ca/tag/i-am-alive"><em>I Am Alive</em></a> and <a href="http://gamenorth.ca/tag/ghost-recon-4"><em>Ghost Recon 4</em></a> are delayed until sometime in fiscal 2010. I wonder how Quantic Dream feels about all this after having delayed <a href="http://gamenorth.ca/tag/heavy-rain"><em>Heavy Rain</em></a>&#8217;s release to 2010 in order to avoid crowding during the holiday season.</p>
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		<title>Show your conviction to play &#8216;Splinter Cell: Conviction&#8217;, receive automatic shotgun &#8211; unless you live in Canada.</title>
		<link>http://gamenorth.ca/2009/07/09/show-your-conviction-to-play-splinter-cell-conviction-receive-automatic-shotgun-unless-you-live-in-canada/</link>
		<comments>http://gamenorth.ca/2009/07/09/show-your-conviction-to-play-splinter-cell-conviction-receive-automatic-shotgun-unless-you-live-in-canada/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 17:31:17 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EB]]></category>
		<category><![CDATA[Gamestop]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=3244</guid>
		<description><![CDATA[Pre-order <em>Conviction</em> and get a shiny boomstick in-game. But not for Canada (yet).]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always thought that EB and Gamestop were some kind of inseparable entity, but it turns out I was mistaken.</p>
<p><a href="http://www.destructoid.com/gamestop-reserve-splinter-cell-conviction-get-a-shotgun-139089.phtml">Destructoid</a> is reporting, and we have confirmed, that the GameStop site is offering a code for an in-game automatic shotgun for people willing to shell out a $5 deposit before the game comes out. And yet, EB said that they have no idea about any pre-order bonus for this game. Pre-ordering the game on GameStop&#8217;s website won&#8217;t work either as they won&#8217;t deliver the game to Canada. Bummer.</p>
<p>This bonus is better than some <a href="http://gamenorth.ca/2009/07/06/pre-order-left-4-dead-2-receive-early-access-to-demo/">other</a> pre-order bonuses, and if the trailers are any indication, this game should be the best to come out of Canada&#8217;s very own Ubisoft Montreal. So what gives? I suspect that this may change later on, as the leftover codes from the States trickle through to us. If you have any new information on this, please let us know with a comment here.</p>
<p>Source: <a href="http://www.destructoid.com/gamestop-reserve-splinter-cell-conviction-get-a-shotgun-139089.phtml">Destructoid</a></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://www.destructoid.com/gamestop-reserve-splinter-cell-conviction-get-a-shotgun-139089.phtmlsou</div>
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		<title>E3 2009 &#8211; Sam Fisher is pissed off in this &#8220;Splinter Cell: Conviction&#8221; gameplay reveal</title>
		<link>http://gamenorth.ca/2009/06/02/e3-2009-sam-fisher-is-pissed-off-in-this-splinter-cell-conviction-gameplay-reveal/</link>
		<comments>http://gamenorth.ca/2009/06/02/e3-2009-sam-fisher-is-pissed-off-in-this-splinter-cell-conviction-gameplay-reveal/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 14:00:29 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Oh Canada!]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=1586</guid>
		<description><![CDATA[What happens next is up to you.]]></description>
			<content:encoded><![CDATA[<p>Just like Sam Fisher himself, <em>Splinter Cell: Conviction</em> fell off the radar for quite some time. Now it&#8217;s <a href="http://gamenorth.ca/2009/04/29/splinter-cell-conviction-set-for-a-christmas-2009-release/">back</a>, and Ubisoft Montreal have made a host of brilliant changes to the gameplay. Originally revealed during the <a href="http://gamenorth.ca/tag/microsoft-press-conference/">Microsoft press conference</a> yesterday, Ubisoft Montreal has sent us a walkthrough video showcasing the new gameplay mechanics and enhancements. So sit yourself down, grab a nice snack, and let Creative Director Maxine Béland show you how to kill some people.<br />
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		<title>Splinter Cell: Conviction set for a Christmas, 2009 release</title>
		<link>http://gamenorth.ca/2009/04/29/splinter-cell-conviction-set-for-a-christmas-2009-release/</link>
		<comments>http://gamenorth.ca/2009/04/29/splinter-cell-conviction-set-for-a-christmas-2009-release/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 00:53:08 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Sam Fisher]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
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		<guid isPermaLink="false">http://gamenorth.ca/?p=358</guid>
		<description><![CDATA[It looks like Ubisoft Montreal's oft-delayed Splinter Cell: Conviction may finally see the light day.]]></description>
			<content:encoded><![CDATA[<p>It looks like Ubisoft Montreal&#8217;s oft-delayed <em>Splinter Cell: Conviction</em> may finally see the light day. According to Ubisoft&#8217;s quarterly report, and Yves Guillemot, the company&#8217;s CEO, the game will be released this fall amidst &#8220;one of the industry&#8217;s most ambitious games line-ups, which will include <em>Assassin&#8217;s Creed 2</em>, <em>James Cameron&#8217;s Avatar,</em> <em>Rabbids Go Home</em> and <em>Red Steel 2</em>.&#8221;</p>
<p><em>Splinter Cell: Conviction</em> was originally set to be released on November 16th, 2007, but fell subject to a string of delays. The story of Conviction is rumoured to take place two years after the events of <em>Splinter Cell: Double Agent</em>, when Sam Fisher is forced out of hiding in order to aid a friend in danger.</p>
<p>Source: <a href="http://www.ubisoftgroup.com/gallery_files/site/270/1042/1967.pdf">Ubisoft Quarterly Report</a></p>
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