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	<title>gamenorth.ca &#187; strategy</title>
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		<title>Review &#8211; Magic: The Gathering Tactics (PC)</title>
		<link>http://gamenorth.ca/2011/02/15/review-magic-the-gathering-tactics-pc/</link>
		<comments>http://gamenorth.ca/2011/02/15/review-magic-the-gathering-tactics-pc/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 13:30:27 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Magic: The Gathering Tactics]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Turn-based]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/?p=6703</guid>
		<description><![CDATA[<em>Magic</em> travels to another plane of gaming, but the product brings the kind of disappointment only Wizards of the Coast can deliver.]]></description>
			<content:encoded><![CDATA[<p>The history of <em>Magic: The Gathering</em> games has been a sordid one. Even though they suffer some poor production values, implementation, and design, they were still enjoyable to die hard <em>Magic</em> fans like myself. <em>Shandalar</em> had horrendous artificial intelligence and didn&#8217;t even serve as a mild challenge. <em>Magic: The Gathering Online</em> has poor interface design, even when they rebuilt the client. <em><a href="http://gamenorth.ca/2009/06/19/review-magic-the-gathering-duels-of-the-planeswalkers-xbla/">Duels of the Planeswalkers</a></em> doesn&#8217;t allow for online co-operative play and boasts a few other hotly debated &#8220;features&#8221;. However, with a juggernaut like Sony Online Entertainment behind <em>Tactics</em>, there was hope for the polish and design lacking from the other games.</p>
<p>I hope you didn&#8217;t hang your hat on this one, though, because it would be on the floor, dirty, and trampled by visitors or eaten by a dog. In some ways, <em>M:tGT</em> is everything you&#8217;d expect. It&#8217;s a turn-based tactics game where you move your avatar and other creatures around the square-based board. The goal is to destroy the other Planeswalker (in other words, a wizard) and their army before they destroy you. This is accomplished through building a spellbook made of various creatures that can be summoned or spells that can be cast. Spells vary from direct attack spells, such as Lightning Bolt, to things that may boost your creatures. The mechanics of the gameplay are quite simple: Each round your maximum mana goes up by one, and the colour of the mana is determined by the composition of your deck. So for example, if your deck has 80% red cards, then you have an 80% chance of getting one extra red mana each round. Your mana fills up to the maximum in each colour every round, so at least that is a clever way around the &#8220;mana screw&#8221; problem that frustrates all <em>Magic</em> players. Then, in a turn order determined by the initiative of the creatures, you get to use their abilities and move or move and attack. Moving, whether it ends in an attack or not, will always end the current piece&#8217;s turn. When it&#8217;s a Planeswalker&#8217;s turn, they can cast a spell that they have available (you start with five and you get one new one from your spellbook every round) and have mana for, and then move/attack. As with many tactics type games, flanking will deal bonus damage and there are random critical hits. If a creature hasn&#8217;t died from being attacked, it will perform a full counter attack.</p>
<div id="attachment_6704" class="wp-caption alignleft" style="width: 310px"><a href="http://gamenorth.ca/wp-content/uploads/magic_the_gathering_tactics_1.jpg"><img class="size-medium wp-image-6704" title="magic_the_gathering_tactics_1" src="http://gamenorth.ca/wp-content/uploads/magic_the_gathering_tactics_1-300x187.jpg" alt="magic_the_gathering_tactics_1" width="300" height="187" /></a><p class="wp-caption-text">I believe I ordered the large djinn.</p></div>
<p>That is it. Everything else is covered by the statistics of the creatures, such as movement or attack strength, or the abilities on the cards. There is a decent variety of abilities, but it still ends up feeling like there is not a lot of choice in the colours you&#8217;re playing. You&#8217;re given a very basic two colour deck to start with, and you can go through the tutorial section and the first campaign, which consists of five missions, for free. After that, each of the four extra five mission campaigns costs $5 USD, which is actually not terrible value in terms of length even if the gameplay never gets more interesting. The plot of the campaigns is very bland. The narrator does an okay job but the plot might as well not be there. What is interesting though is that you get experience for each mission and eventually when you get enough levels, you get some talent points to spend on talent trees. For example, a talent that made my creatures stronger when the enemy Planeswalker was below 50% health influenced how aggressive I would be with my creatures and who they would target. Completing a campaign will also unlock the Daily missions for that campaign, each of which reward you 2 gold and some paltry experience.</p>
<p>You can use gold to buy into tournaments, so it seems like you can play this game for free and forever. Technically, you don&#8217;t have to spend a single penny. You can just do the Daily mission from the free campaign every day, and then every fifteen days or so you can enter a single tournament. You&#8217;ll probably be bored to tears way before you can get into your first tournament at that rate though, so you&#8217;ll likely have to plop down at least the $20 USD for the campaigns and then a bucket load of time every day in order to earn enough gold to free ride your way through. If you place in the prize positions in the tournament then you may luck out and get a card worth selling on the Auction House for some more gold to fuel more tournaments. There are Open Tournaments that players can enter that are always happening. You play all the games you can during the period, and if you meet the requirements when the tournament period ends, then you get a small prize. When I looked at the prizes, everything awarded to people finishing belwow second place was dismal, so it seems like a whole lot of work for not a lot of reward if you can&#8217;t play enough to win. There are Constructed Tournaments where you bring the spellbook you put together to compete, and there&#8217;s also the very popular &#8220;Draft&#8221; format, where you have to purchase booster packs for $4 USD each and then each person takes turns picking cards from the packs until all the cards are gone.</p>
<p>And of course you can always play single matches against opponents for the heck of it, which would be cool if the gameplay was deep. However, there really isn&#8217;t all that much to do other than position for flanks and attack, and the interactions between creatures and spells are simplistic and direct for the most part. The fight for positioning is straightforward. The spellbook building side of things is also surprisingly restrictive. In addition to the usual <em>Magic</em> limit of 4 copies of each spell, you are limited to a maximum of 12 different creatures and 12 different spells. Why this is the case is beyond me, but if you wanted to play only one of every creature in your colour, too bad! I found that sometimes I had to make the inconvenient decision not to play a better creature just because I had 4 copies of a weaker creature, I needed 40 spells to fill out the spellbook, and I had to maintain the balance between spells and creatures.</p>
<div id="attachment_6706" class="wp-caption alignright" style="width: 310px"><a href="http://gamenorth.ca/wp-content/uploads/magic_the_gathering_tactics_reya.jpg"><img class="size-medium wp-image-6706" title="magic_the_gathering_tactics_reya" src="http://gamenorth.ca/wp-content/uploads/magic_the_gathering_tactics_reya-300x225.jpg" alt="You'll find iconic cards such as Reya Dawnbringer in &lt;em&gt;Tactics&lt;/em&gt;" width="300" height="225" /></a><p class="wp-caption-text">You&#39;ll find iconic cards such as Reya Dawnbringer in Tactics</p></div>
<p>Even if the game had deeper gameplay, though, it would still be mired in a variety of technical issues that seem to plague every Wizards of the Coast electronic product. In my time playing it I suffered glitches that ranged from infuriating to hilarious, such as a frame rate plummet (to 1 frame per second) after multitasking away from the game window or the game chat doubling in the multiplayer room. One of my friends said it crashed on him after every mission. One particularly frustrating glitch was that in the midst of a long mission, the computer AI actually could not decide what to do and ended up being stuck there, forcing a restart. In tournaments, if you crash or you disconnect due to some Internet problem, reconnecting will not put you back into the game &#8211; you simply forfeit. In a tournament I played, I ended up forfeiting two games this way, and in the third game my opponent was away from the keyboard, thus defaulting a win to me.</p>
<p>The tournament design is a bit of a tragedy in itself, as you have to stay until the end to wait for the prizes, even if you&#8217;re done your games and you know where you will place. It doesn&#8217;t even boot you out of the tournament after the end, and I only found out it ended because people received their prizes. The tournament chat lobby is also not segregated among tournaments or even tournament types as far as I could tell and it became a confusing mess of conversations.</p>
<p>Even the Auction House has an pitiful interface, which seems unacceptable after having so many examples of good ones around. For example, there is no search feature. You can only filter by Rarity, Colour, and Type, and you <strong>can&#8217;t sort the list by any of the columns</strong>. And the default sorting is a complete mystery. Interface issues aren&#8217;t restricted to the Auction House though, as various other baffling choices litter the game. For example, you can&#8217;t look at your talents without leaving the tournament you&#8217;re in. During the actual match, if you have more than 7 spells that you can cast that turn, the spell bar doesn&#8217;t expand and you need to click these tiny up and down arrows to look at all your spells.</p>
<p>The graphics in the game are kind of bland but acceptable. Some of the animations are fun to watch but an option to speed them up or skip them all together would be nice as I only need to see them so many times. But it&#8217;s a nice touch to see my Thieving Magpie get pounded to the floor when it takes a hit. The sounds and music are just kind of there and forgettable.</p>
<p>Much like <em>Duels of the Planeswalkers</em>, this game could have been so much more. It combined one of my favourite genres with one of my favourite brands, and yet it came up so short that it only aggravated my need for a good tactics game. Being a game that you can play for as long and as often as you would like to, <em>Tactics</em> could actually offer a lot of value if you enjoy it. Personally, I&#8217;ll just keep playing <em>Duels</em> and the actual card game with my friends.</p>
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		<title>Review &#8211; Culdcept Saga (X360)</title>
		<link>http://gamenorth.ca/2009/01/28/review-culdcept-saga-x360/</link>
		<comments>http://gamenorth.ca/2009/01/28/review-culdcept-saga-x360/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 15:42:22 +0000</pubDate>
		<dc:creator>Don Tam</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[CCG]]></category>
		<category><![CDATA[Culdcept]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamenorth.ca/blog/?p=33</guid>
		<description><![CDATA[I am going to say this up front: Culdcept Saga is not for everyone. However, if you enjoy board games or collectible card games, then this union of the two genres is what you're looking for.]]></description>
			<content:encoded><![CDATA[<p>I am going to say this up front: Culdcept Saga is not for everyone. However, if you enjoy board games or collectible card games (CCGs), then this union of the two genres is what you&#8217;ve been asking for since childhood.</p>
<p>In the age of anti-aliasing and bloom lighting, THX and 7.1 sound systems, the first thing you&#8217;ll notice is the rather poor production values of this niche title. This sequel to the PS2 cult classic has improved graphics and sound quality, and even though everything is clean, it is just not on par with what is the standard for games in the current age. They added atrocious voice-acting to Saga, which is quite a downgrade from the text-only dialogue in the previous game. I&#8217;m pretty sure my computer can generate some voice samples less irritating than the voices you hear during the cutscenes.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/culdceptsagascreen1.jpg"><img class="alignleft size-medium wp-image-649" title="culdceptsagascreen1" src="http://gamenorth.ca/wp-content/uploads/culdceptsagascreen1-300x168.jpg" alt="culdceptsagascreen1" width="300" height="168" /></a>Luckily, most of the time you won&#8217;t be too worried about the poor animations or the voice acting.  You&#8217;ll be too immersed in deciding what spells to cast and whether to attack with a creature. To get an idea of the gameplay, think Monopoly, except that when you land on someone&#8217;s property, you have the option of trying to take control of it by battling the creature that is occupying the property. You win when the sum of your money in hand and the worth of your land adds up to the target amount, which is different for each map.  You can even level up the land you own, much like buying houses and hotels, but that carries its own risk since it&#8217;ll make that land a target. The most interesting part is that before each match, you choose a deck of spells, items, and creatures that will be available for you to use during the match. At any point, you will have a hand of six or fewer cards to choose from, so there are some decisions to be made about whether you keep cards to use later.</p>
<p>There is some luck entwined with the strategy, too. Much like CCGs, what cards you draw into your hand affect the outcome.  Even the most well designed deck can run into some bad luck.  From the board game side, dice rolls determine how far you can move, and since the lap bonuses scale according to the number of laps you&#8217;ve completed around the board, a string of good luck with the dice can often become a huge advantage.</p>
<p><a href="http://gamenorth.ca/wp-content/uploads/culdceptsagascreen2.jpg"><img class="alignright size-medium wp-image-650" title="culdceptsagascreen2" src="http://gamenorth.ca/wp-content/uploads/culdceptsagascreen2-300x168.jpg" alt="culdceptsagascreen2" width="300" height="168" /></a>Another trait it inherits from its parents (card games would wear the pants in that relationship) is that Culdcept is best enjoyed with other people. The multiplayer setup provides a range of options such as splitting off into teams, choosing random decks, and even how the colours of the squares on the board is arranged. Imagine if you could play with Board Walk beside Indiana, and you&#8217;ll get a sense of how this works. You can set the target goal when the game ends, or set a turn limit. And if you&#8217;re worried that people are going to stall the game until you run out of patience and quit, there is the option to set a time limit for each individual turn.  The victor(s) of these stressful battles receive more random cards added to their collection, which they can then use in their various decks.  CCG veterans will be familiar with the concept of card rarities, which helps you to keep playing until you have enough copies of the cards you want in your deck.</p>
<p>If you&#8217;re not into the multiplayer aspect of games, the single player mode has plenty to offer as well. The AI is sufficiently challenging until the quality of the cards in your collection becomes fairly good. It suffers all the stupidities you&#8217;d expect from AI, but you can choose to handicap yourself by facing a team of two opponents.  In addition to the story mode, there are also special achievements that you can get, which will award unique cards. For example, collecting all the cards of any colour will award you a special card of that colour. I would drop the dollar value to $25 CAD though if you&#8217;re not going to try the multiplayer.</p>
<p>Culdcept Saga is not a fast-paced game by any means.  In fact, my biggest complaint is that you can&#8217;t skip the animations that you&#8217;ll be forced to watch hundreds of times. However, Culdcept Saga is a great game if you&#8217;re looking for a game that relies solely on your mental faculties and a bit of luck, and not on reflexes.</p>
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